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  #1  
Old November 16th, 2006, 05:32 PM
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David E. Gervais David E. Gervais is offline
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Default Re: .x Model file question..

the texture maps are 256x256 but I'm sure if I reduce them to 128x128 they will retain enough detail for the game. it's not like you see the ships up in your face too often.

doing more tests, I'll keep you posted

Cheers!
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Old November 16th, 2006, 08:32 PM
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Default Re: .x Model file question..

I tried making a basestar but in the xfile viewer it comes out looking like 2 triangles. Also how can I add a texture?. I am using wings at the moment with xfile module.

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Old November 23rd, 2006, 06:28 AM
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David E. Gervais David E. Gervais is offline
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Default Re: .x Model file question..

Ok, I learnt a few things about texture mapping, I'm posting this 'before' sample where the entire object is given a texture without the benefit of a UV map. I'll make a second version once mapped.



This ship has 170 poly count, not bad I think. Comments on the design are welcome..

Cheers!

EDIT: Here is my first practice run on the texturing, not bad, but I still have many more tweaks to do.



Cheers! v2.0
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Old November 23rd, 2006, 07:25 PM
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David E. Gervais David E. Gervais is offline
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Default Re: .x Model file question..

Here it is in final form..




Attached is the .zip with the .x file and texture map.

Cheers!

Edit: Oh and this final version has a 132 ploy count, not too shabby eh?
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File Type: zip 472970-AaShip.zip (32.7 KB, 144 views)
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Old November 24th, 2006, 11:27 AM
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Default Re: .x Model file question..

Great model David!
I don't like the bright red, but the model is cool.
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Old November 24th, 2006, 03:57 PM
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David E. Gervais David E. Gervais is offline
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Default Re: .x Model file question..

Hello again, Here is a cargo/transport ship. I made the design to look like the type of cargo pod can be changed. In this model it's a simple freight container..




Attached is the .x and texture map.

Comments welcome. Cheers!
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File Type: zip 473193-CargoShip.zip (120.0 KB, 168 views)
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Old November 24th, 2006, 08:33 PM
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Default Re: .x Model file question..

What modelling program are you using David?
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