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November 17th, 2006, 08:12 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Confused and enraged
Tons of things. Maybe some weapon or armor was tweaked. Or Spell AI. Or morale. Or several of those together. There are too many things to count that could drastically effect the outcome of a replay when compounded over multiple combat rounds.
The key thing to remember is that this is just a battle *replay* inconsistency tho. Not a problem with turn generation. Its annoying but it won't alter your gameplay.
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November 17th, 2006, 08:52 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Confused and enraged
I reinstalled at 3.00. Apparantly, my Commander got killed because when My army routed (for apparantly no reason) he was too fatigued to run. He was fatigued because he cast blade wind. He died with earth gems on his person. That dumb bastard would rather die than use his earth gems to reduce fatigue. I gave them to him FOR the purpose of reducing fatigue. How can I get them to USE the gems?
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November 17th, 2006, 09:20 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Confused and enraged
Most people complain that their mages use too MANY gems to reduce fatigue...
Unfortunately there is no way to control what your mages use their gems for. In dom2, they would use more gems if it would keep them from going over 100 fatigue, but if they would go over 100 fatigue anyway, they would not use gems unless necessary to keep them from going over 200. No mage would ever voluntarily go over 200 although sometimes it would happen anyway (communion slaves with more than one master). There's also a limit to using gems for fatigue reduction, the math of which I no longer remember.
Unfortunately, sleeping mages left behind on a losing battlefield is just one of the hazards of dominions combat...
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November 18th, 2006, 05:54 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Confused and enraged
Gem usage is a complicated affair. In your particular case my first instinct is that you have been bitten by the rule where a mage cannot use more gems per spell than he has natural (unbuffed) skill in that path. So say you had a 2E mage, he would need to use a gem just to cast the spell and then perhaps another for fatigue. But even with this, he will still get 40 fatigue per shot. And that adds up fast.
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November 18th, 2006, 12:02 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Confused and enraged
Serves me right for not waiting the one turn to research summon earthpower :|
TBH, I didnt know you could raise your level with gems, so I expected him to cast fire cloud, not blade wind.
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November 18th, 2006, 12:03 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Confused and enraged
You mean you gave a guy gems and sent him in unscripted? thats a little silly dont you think?
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November 18th, 2006, 01:41 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Confused and enraged
I gave him gems when he left my capital, as I would have researched evo4 by the time he got to the front lines. I didnt have earthpower yet, and forgot gems boost level, so i didnt expect him to cast anything with those gems.
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