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Old November 18th, 2006, 06:03 AM

Ironhawk Ironhawk is offline
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Default Re: Nation builds to smash EA Heims in teh phace.

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Foodstamp said:
I think maybe some of the drastic changes in the game were not tested enough when going from Dominions 2 to Dominions 3. The two changes that I think have had a huge impact on this situation are the double income changes and the sleeping/imprisoned pretenders freeing up points.

Ummm... Actually we tested it fine. The first words out of my mouth when I saw the Imprisoned option in the beta were: "Blesses will be insanely powerful. Who cares if your pretender is imprisoned?? Your troops will be unstoppable! He could never arrive, for all they would care."

But, as with many things that I, and other beta testers brought up, it was ignored. The fact is simply this, guys: The Dominions devs just dont play MP enough. They dont understand imbalance like a MP-player understands it. For goodness sake they didnt even know what "skelly-spam" was until I knocked them over the head with it.

It is up to the modders to balance Dom3 for MP.
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Old November 18th, 2006, 06:19 AM
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WSzaboPeter WSzaboPeter is offline
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Default Re: Nation builds to smash EA Heims in teh phace.

Nice builds. I may add, that pushing your heat dominion in Niefelheim's lands might be a bit difficult. Niefelheim's cold dominion expands BEYOND the dominion of the pretender God (icy winds, see manual 114), and chanses are that Van/Helm/Nief-elheim will have huge dominion, since they need it to recruit sacred troops as early and as much as they can.
I think Caelum's evocation based strategy might work very well.
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Old November 18th, 2006, 07:38 AM
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Default Re: Nation builds to smash EA Heims in teh phace.

WSzaboPeter is right, forgot about the cold spread of Neifelheim. I wonder how that affects a very strong hot dominion though. Would it even the temperatures out to a no heat/cold scale, or does it affect the enemy dominions without bias, changing them all to extreme cold scales?
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