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  #1  
Old November 21st, 2006, 06:58 PM
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Default The \"Strange War\"

Funny, the great war between 5 our nations has begun 2 turns ago (or rather joined by 3 nations 2 turns ago, since Vanheim has been fighting their black twin since earlier). But Ulm's, Helheim's, Caelum's, and mine armies keep growing, with no major battles yet.

So far my only serious casualties were one company of W5Es, who were trying to catch some of the Helheim's raiders near my capital. The whole squad was completely wiped out together with support troops. But they have managed to kill few valkiries and one heldrot before they died.


Caelum is also stomping alone fine with his mammoths, without encountering any opposition so far. Meanwhile Helheims invisible armies keep growing as well.

Personally I don't like this silence. And I don't trust it one bit. > I think Helheim is up to something huge, if he has been preparing it for 3 turns now.

Ulm is more predictable due to the nature of his troops, but he also keep sneaking his stealthy troops inside his besieged fort. Last turn almost half of my armies could not even scratch his walls. Good thing Ulm has decided not to patrol his fort, his armies had a chance to win that battle I think.


The anticipation in the air is so thick you could almost touch it.



OOC: It's almost like a "phony war" in 1939-1940, when WW2 started. All major powers declared war on each other, but for almost a year, there were no real battles. Then all hell broke lose of course.
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Old November 21st, 2006, 07:33 PM
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Default Re: The \"Strange War\"

The calm before the storm.

I want details when all Hell breaks free. Figuratively speaking of course.
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Old November 21st, 2006, 08:11 PM
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Default Re: The \"Strange War\"

Our goal in this conflict was only to distract Tien Chi and give Ulm time to recover and a fighting chance.

Sadly there will be no storm upon Tien Chi as our forces are no waiting in ambush in his lands. We wish they were, our generals are beating themselves on the head for not coming up with tactic described by the Tien empire. Unfortunately our forces have been engaged against Vanheim.

Even this turn brave general Egil brought another force to besiege beloved Argatha. The people were just experiencing peace, democracy and true joy when these foreign fighters came and ruined everything. If not for these incursions Argatha would be a land of milk and honey like all other lands we hold dominion over.

The sneaky troops have gotten so bad that our congress and senate got together and passed a new law to prevent this type of terrorist attack. From now on all bad guys and foreign troops are required to register upon entry and are given a big "I'm A Bad Guy" T-shirt to be worn at all times. This way we can see these armies coming and prepare a proper defense.

Already this policy has proven extremely effective:
1.) All bad guys must register.
2.) Nobody has registered.
3.) Our land is free from bad guys!!

Our government was so pleased with this result that they voted themselves a 50% raise.

Luckily our elite and *top secret* order (you know the one that pulls the strings) knows the real truth. We will do anything to keep up the spirits of our people in these dire times.
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Old November 21st, 2006, 09:04 PM
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Default Re: The \"Strange War\"

Quote:
Maltrease said:
Our goal in this conflict was only to distract Tien Chi and give Ulm time to recover and a fighting chance.

Tien Chi's best generals have spent several sleepless nights trying to understand how raiding several provinces which are 7 provinces away from frontline with Ulm would give Ulm time to recover and a fighing chance. They failed miserably. The fact they they don't understand the way brilliant military minds in Helheim High Command work makes Tein Chi generals even more intimidated and suspicious of their Helheim rivals.


Quote:

The sneaky troops have gotten so bad that our congress and senate got together and passed a new law to prevent this type of terrorist attack. From now on all bad guys and foreign troops are required to register upon entry and are given a big "I'm A Bad Guy" T-shirt to be worn at all times. This way we can see these armies coming and prepare a proper defense.

Already this policy has proven extremely effective:
1.) All bad guys must register.
2.) Nobody has registered.
3.) Our land is free from bad guys!!

Our government was so pleased with this result that they voted themselves a 50% raise.

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Old November 21st, 2006, 10:08 PM
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Default Re: The \"Strange War\"

The war is lost for Vanheim. We knew the W9 Helhirdings were too powerful to fight without blessings, but we still underestimated them. Vanheim was garrisoned with 70 Van HI, 50 points of province defense, 30 Pale riders, 1 gargoyle and 2 Van leaders- a powerful force. But Helheim crushed this force, losing only a single Helhirding and a handful of indy archers.
We will fight to the end, but, in all seriousness, we no longer believe the Helhirdings can be defeated without high level evocation spells.
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Old November 21st, 2006, 11:22 PM
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Default Re: The \"Strange War\"

Quote:
Potatoman said:
The war is lost for Vanheim. We knew the W9 Helhirdings were too powerful to fight without blessings, but we still underestimated them. Vanheim was garrisoned with 70 Van HI, 50 points of province defense, 30 Pale riders, 1 gargoyle and 2 Van leaders- a powerful force. But Helheim crushed this force, losing only a single Helhirding and a handful of indy archers.
We will fight to the end, but, in all seriousness, we no longer believe the Helhirdings can be defeated without high level evocation spells.
Damn. I am sorry to hear it Lord of Vanheim. It looks like Helheim has one less foe now.

How big was the army that attacked your capital? And how many helhirdings were there?
And what is the location of your capital where this tragic event happened?
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Old November 22nd, 2006, 12:13 AM
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Default Predictions

So, just for fun, I am going to make a prediction. With Vanheim out of the way, Helheim will turn it's attention toward Caelum. The two of them will have a war that mainly consists of flying and raiding by both sides. Unless Caelum has some powerful magic on their side, they will probably lose. Once Helheim is finished with Caelum, they will move on to T'ien Ch'i, who will still be mired in a war with Ulm. Ulm will be near death, but Helheim will come to the rescue just in time. The two of them will push back and eventually defeat T'ien Ch'i. Helheim will see an easy opportunity to take Ulm out and will do so promptly, possibly even before T'ien Ch'i is defeated. Helheim will then move further east crushing everything in their path until they meet Niefelheim. The giants spent their entire time researching and cast the powerful Win spell. So my prediction is that Niefelheim wins by casting the Win spell!!
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Old November 22nd, 2006, 12:38 AM
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Default Re: The \"Strange War\"

I've decided not to share the specific numbers; I don't want to scare you guys away.

Helheim already controls nearly half the map- his empire goes all the way to the top of the world. Also, for any would-be rescuers, the province # of Vanheim is 146.

I'm not bowing out yet. As long as my raiders are still active I'll have to get dominion killed, and that might take a while (I still have decent dominion ). In the meantime, there'll be a final battle in the fortress and, of course, my raiding forces causing trouble in Helheim (Agartha is sieged this turn by my raiders).
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