|
|
|
 |

March 7th, 2002, 04:22 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
quote: Sure, as long as you're just looking around, they don't bother you, but the instant you try to pull something, you'll have three dead drones, and a thousand invulnerable ones coming down on you like a ton of bricks
Well yeah, that is true if the survival of the operative is important. If not, then all he/they have to do is set up their bomb(s) and such and detonate them. Voyager has proven that the Borg will allow you to set up bombs throughout their ship with no interference. Or, you could genetically engineer someone to produce a virus that kills borg really quickly and then let them get assimilated. Or, just teach a drone to be an individual and then give him back to the collective and he'll cause a huge uproar, leading to 1000s of drones becoming self-aware and leaving the collective, all to become the personal army of a Soong-type Android's evil brother. The Borg are probably the worst designed race in any semi-reasonable Sci-Fi universe.
|

March 8th, 2002, 01:48 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
[sigh]
Yes, the Borg were cool in the ST:NG universe. Dangerous, rabid, intelligent and ultra-adaptive in their own way.
But instead of remaining an (occassional) Uber-evil race, the creators/writers made them into a run of the mill sort of race... and unfortunately familiarity breeds contempt (rather than fear).
But the unforgivable literary sin was that the writers made them stupid... In the beginning the borg can modulate their shields to become impervious to photon torpedoes after only two hits = smart. By the time we get to Janeway and the Fur Trading good-ship lollypop, the borg just can't seem to jam those transporters! By my calculations, three out of every four borg cubes we see ends up destroyed by boarding parties.
Either the borg e-mail system isn't routing Messages, or the ST writers' guild needs a health round of kick-butt firings
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

March 8th, 2002, 07:20 AM
|
Private
|
|
Join Date: Mar 2002
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I am new to SE.
THis mod sounds exactly like something that I want! I am surprised something like that does not exist yet. This would be so sweet when it is all done!!  I just got SEIV Gold. Will this Mod work with it? How long will it take to finish this Mod?
Shrapnelgames should be paying you guys for this!
|

March 8th, 2002, 07:23 AM
|
Private
|
|
Join Date: Mar 2002
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Wow I am member #2500! Do I get a coupon or something  . Anyways have anyone thought about adding another classic race? Kilrathi from Wing Commander.
|

March 8th, 2002, 07:28 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
That is a Whole lot more work.
I'm not saying that it's not a good idea: I'd love to play kilrathi's... Somehow maniac annoys me.
But then we'd have to add the Terran Confed, then the Aliens from Prophecy, The Border worlds, then maybe someone will ask us to include all the pirates from Privateer.
... Thats another columm of AI sheets.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

March 8th, 2002, 07:33 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Well, this mod is supposed to combine as many sci-fi genres as possible. As long as somebody is able and willing to make any/all of those, they can be included.
|

March 8th, 2002, 07:35 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Hmm...
You know what, The Prophecy aliens sounds nice... Maybe I'm gonna have a look at that.
As Soon as i get me pot o' gold...
at the end of the rainbow that leads to North Carolina...
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|