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November 24th, 2006, 08:49 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Cave provinces!
Cave provinces? Think Moria...
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November 25th, 2006, 06:04 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Cave provinces!
Quote:
Ygorl said:
Cave provinces? Think Moria...
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So there's going to be a Balrog too...
Really looking forward to Tir n'an Og and it is early man but before man invaded and captured the forest of avalon.
I hope I enjoy playing the nation as much as I enjoy playing MA Man (this nation rocks, if you want sheer overwhealming power), favourite nation don't you know!
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November 25th, 2006, 07:16 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Cave provinces!
Hmmm...cave province...sounds interesting.
Oh and v3.02! Woot! 
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 25th, 2006, 05:10 PM
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General
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Join Date: Oct 2006
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Re: Cave provinces!
Cave provinces, this makes me very, very happy!
Now I just have to wish for deep ocean provinces ('cause pressure is an explitive), cloud provinces (for angels to sit on and harp about everything), and fire (magma? sleestaks? Beelzebub?) provinces (below the caves)
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You've sailed off the edge of the map--here there be badgers!
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November 25th, 2006, 05:24 PM
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Sergeant
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Join Date: Oct 2006
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Re: Cave provinces!
I'm pretty sure I've seen Deep Sea provinces.
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Just because you're paranoid doesn't mean they're not out to get you.
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November 25th, 2006, 05:42 PM
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General
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Re: Cave provinces!
I'm not talking the standard deep sea province type in game already, I'm talking colossal miles-deep oceanic rifts. Sure, they're in the game, but the reality of such a place, how truly hostile it is to life which hasn't evolved to deal with it, would require separation into a separate type of province to simulate properly. For instance, if you were to drop a 1970 cadillac de'ville (I wouldn't do it to an El Dorado) into the deepest part of the ocean, it'd come back up approximately the size and shape of a bowling ball.
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You've sailed off the edge of the map--here there be badgers!
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November 25th, 2006, 05:54 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Cave provinces!
Quote:
HoneyBadger said:
For instance, if you were to drop a 1970 cadillac de'ville (I wouldn't do it to an El Dorado) into the deepest part of the ocean, it'd come back up approximately the size and shape of a bowling ball.
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Why would it come back at all?
I'd expect that after being squished into the size of a bowling ball, it would be even more dense* and thus will sink further.
* - as in (weight/volume), there's a better word for it, I just don't know what it is in English :X
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I'm in the IDF. (So any new reply by me is a very rare event.)
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November 25th, 2006, 10:22 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Cave provinces!
Quote:
HoneyBadger said:
I'm not talking the standard deep sea province type in game already, I'm talking colossal miles-deep oceanic rifts. Sure, they're in the game, but the reality of such a place, how truly hostile it is to life which hasn't evolved to deal with it, would require separation into a separate type of province to simulate properly.
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What would you want for this? Another level of the game which cannot be entered by low-water creatures? So that aquatics would need special equipment to go there? And land would beed both water breathing and deep water equipment? Then we would need sites for it, spells for it, summons for it.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 25th, 2006, 11:20 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Cave provinces!
Quote:
HoneyBadger said:
I'm not talking the standard deep sea province type in game already, I'm talking colossal miles-deep oceanic rifts. Sure, they're in the game, but the reality of such a place, how truly hostile it is to life which hasn't evolved to deal with it, would require separation into a separate type of province to simulate properly. For instance, if you were to drop a 1970 cadillac de'ville (I wouldn't do it to an El Dorado) into the deepest part of the ocean, it'd come back up approximately the size and shape of a bowling ball.
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No, it wouldn't. Solid metal doesn't get shrunk / compressed, and all the air in the car would be _long_ gone before it got there. Windows would break early, equalizing pressure; most of the fluids would have minimal compression (oil, anti-freeze, gasoline - not positive about hydraulic/brake fluid but expect the same behavior as the others), about the only major items that would compress would be the gas tank, radiator, and other items that aren't completely filled with liquid, and I suspect that the engine block / cylinders, etc, would fill with liquid seeping in through the valves long before they'd collapse.
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