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Old March 10th, 2002, 10:35 AM

Cylapse Cylapse is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Cardassians:
nothing special about these folks, really.
No special weapons, No special ships, No strong points. And they wonder why they lost the war.


I thought that these dudes had some kind of "compression beams" or somethen... plus they seem to be closer-range in combat, and I agree that they need an armor advantage...they are all about structure..their architecture is... interesting. Plus by the look of their ships, and from some observation they seem slower in propulsion areas...but if so it would conflict with the "short range" theory, making them vulnerable... Has anyone ever seen them fire a torpedo or solid projectile weapon? I only recall beams...
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Old March 10th, 2002, 05:08 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Sure as heck hope NOT to hit 64k!!!!
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Old March 13th, 2002, 10:18 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Originally posted by Cynapse:


Has anyone ever seen them fire a torpedo or solid projectile weapon? I only recall beams...



In a TNG episode, whose title eludes me, which included a supposed shipload of Bajoran terrorists, the Cardies fired photon torpedo type weapons at the Bajoran transport.
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Old March 13th, 2002, 10:32 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andrés:

Haven't heard much from you lately, how's it hanging?


Everyone:

Wanted to let everyone know that a sizable number of weapons (and some other components) have been posted for the B5Mod - if you want to take a peek!

B5 Mod Thread


Also, has anyone else seen this yet?

Force Tech Tree - Bearclaw
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Old March 13th, 2002, 11:14 PM

wr8th wr8th is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Hi Val,

Is the B5 Mod compatible with Gold?

Also another race that I haven't seen mentioned are the "Moties" from Jerry Pournelle's Mote in God's Eye. Hmmmm, they reminded me of a modified Gumby in shape
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Old March 14th, 2002, 12:02 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

They'd be better off in their own mod or just as a race style methinks. Ships that can accelerate without regard to g-forces, as the SE4 ships and the ships in most SF can, would so outmanuver them it wouldn't even be funny.

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Old March 14th, 2002, 01:27 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Wr8th:

Right now the mod is 1.49 (old SE IV), but we just posted AIs for Gold for all the existing races on our site! All of the graphics and sounds should work just fine with the new Gold edition, so it's just a matter of updating the correct files once we have it working in 1.49 (sounds so easy). Another issue is that right now the AI doesn't really work with the mod as it is aimed towards standard SE IV, MB is currently working on the daunting task of writing AI for this project using racial specific components - but this will take a while

Never heard of the "Moties" - newer or older sci-fi?
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