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November 25th, 2006, 09:35 AM
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Sergeant
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Re: A bit frustrated
I checked out some other sprites people have made, and noticed they are pretty much all 128X128. I took my 32X53 files and added a larger transparent canvas to make them 128X128, even though the pics are much smaller. It works.
I am not an artist by any means. I hate this kind of stuff... it just does not come naturally to me.
Thanks to everyone who helped me out!
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November 25th, 2006, 05:03 PM
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Sergeant
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Re: A bit frustrated
Wait... Do you need to have the width and height the same number? I had a 16X32 unit, and am trying to figure out why the mod won't run...
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November 25th, 2006, 07:09 PM
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Captain
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Re: A bit frustrated
32x32 is minimum I think. But the width and height dont have to be the same. I just change most of my canvas to 128x128 to be safe.
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November 25th, 2006, 07:55 PM
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Sergeant
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Re: A bit frustrated
Well, I'm pretty sure the manual said 16 was acceptable, and forcing Hoburgs to 32X32 doesn't really make sense. I guess I'll look over the .dm file again.
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November 25th, 2006, 08:00 PM
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Sergeant
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Re: A bit frustrated
If you make the figure in the sprite the correct size, and the rest of the canvas transparent, then you can't go wrong with 128X128 as Amos has said.
Be interesting to experiment with though.
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November 25th, 2006, 09:02 PM
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Captain
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Re: A bit frustrated
If you dont know how to expand a canvas, create new one with sizes 128x128, then post your image on it. You dont need to resize your image.
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November 25th, 2006, 10:49 PM
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Sergeant
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Re: A bit frustrated
If you were talking to me, I do most of my sprite art in MSPaint and then transfer it to Photoshop for TGA-ing. If you weren't, sorry.
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November 29th, 2006, 05:27 PM
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General
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Re: A bit frustrated
Quote:
Uh-Nu-Buh said:
If you make the figure in the sprite the correct size, and the rest of the canvas transparent, then you can't go wrong with 128X128 as Amos has said.
Be interesting to experiment with though.
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Has anyone tested if 256X256 works? For something of extreme height.
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