|
|
|
|
 |

November 26th, 2006, 09:39 AM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Problem: Bob is HUGE
You might have noticed that Bob is huge. That's ok for Bob--he is the kind of demon who eats well and isn't afraid to show it. He isn't worried about his waist size. However, if you download a nice paladin named Junior at 167X180, you will want him to be human sized (32X32 I think). Here's how to do it, substituting the following alternative and additional steps into the process above.
5(alt). Resize Junior. Image-->Scale Image. This time keep the chains unbroken. Put 32 in for Width. Hit Tab. It will automatically resize Height. Don't worry about it if it is not 32.
8(alt). Junior needs a 128X128 canvas that is transparent so he can look his best--which is what Junior is all about. Face it, with a name like Junior, Bob has to worry about his appearance. In general, chicks do not dig guys named Junior. Image-->Canvas Size. Change it to 128X128. This puts your 32X32 image in the top right. Change the Horizontal offset to about 55. Change the Vertical offset to 128. Click Resize. Done. The canvas is by default transparent--it should show a kind of checkerboard hashing.
__________________
--Uh-Nu-Buh, Fire/Death
|

November 26th, 2006, 07:20 PM
|
 |
Sergeant
|
|
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 10 Times in 3 Posts
|
|
Re: Problem: Bob is HUGE
Thanks for putting this out on the boards, Uh-Nu-Buh. Can we get this thread made sticky?
|

November 27th, 2006, 03:43 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Tip of the Day--image size and the flexible canvas
Lots of wiggle room in sizes, but in general:
--Size 1 is up to 16X16 (hobbit, dwarf)
--Size 2 is up to 32X32 (human, skeleton....)
--Size 3 is up to 64X64 (giant, elephant....)
--Size 4 is up to 128X128 (dragon)
A good tip is to make your picture, then encase it in the proper size canvas. So if your image is 32X56 and it is a giant, then simply keep it at that size, but put it in a transparent canvas at 64X64 or 128X128.
__________________
--Uh-Nu-Buh, Fire/Death
|

November 27th, 2006, 03:54 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Tip of the Day--image size and the flexible canvas
Excellent topic and worthy of sticky for this section.
More links where images can be acquired would be greatly helpful.
__________________
There can be only one.
|

November 27th, 2006, 05:19 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Sites with Suitable Images
__________________
--Uh-Nu-Buh, Fire/Death
|

November 28th, 2006, 10:17 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Tip of The Day
Colors are important. I find that the softer earth colors often make an image fade out during battle sequences, making it difficult to fathom what is happening.
This probably happens with the whites in snow battle sequences as well.
__________________
--Uh-Nu-Buh, Fire/Death
|

November 29th, 2006, 02:19 AM
|
 |
Sergeant
|
|
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tip of The Day
This is a really useful thread. I'll join in the 'sticky' petition.
And so this post isn't essentially worthless, remember to always put your sprites facing left. It's a simple mistake, but still something to keep in mind. My personal instinct is still to make them face right.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|