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Old November 28th, 2006, 06:30 PM
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Will Will is offline
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Default Re: PBW now supporting SE5.

Here's an idea: create dynamic links to mod folders. In Windows-speak, that would be a Shortcut. Then, PBW would create a unique shortcut for each game, which would be mirrored on all the players' machines. So, if there is a game called "The Best SEV Game Ever", it would be created with a "mod folder" called "The Best SEV Game Ever Mod", which would then point to the mod folder being used. To upgrade one game to a new version of the mod, simply redirect the shortcut to the new "Mod v.x.xx" folder, which prevents PBW-wide game upgrades. I could probably write a short little dialog program that will search for the SEV folder(s), list out all the mod folder(s), and then generate a specifically-named shortcut to the proper place, if it turns out this works. But next week. Too much school work to finish this week

I leave it to someone else to try out the shortcut idea for now....
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Old November 28th, 2006, 06:56 PM
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Default Re: PBW now supporting SE5.

Yeah, that would work Will if I understand what you mean. It would be kind of a pain in the butt for the PBW admins currently as we would in effect be setting up a separate mod for every game. Even in cases where they are using the same mod.

It's kind of along the lines of an idea I have had for a future version of PBW which would allow the game owner to setup their own mods. You'd basically upload a zip file to the game page and PBW would extract this each time the turn was processed. Then changing the mod would be as easy as the game owner uploading a different zip file. We currently don't have it coded to work that way though.

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