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  #1  
Old November 28th, 2006, 08:20 AM
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Default Re: Game Servers

Unless it's changed from dom2, RAM is the major bottleneck. As I recall, 20 games took about 500Mb or so. Of course, most of that is never used, so a huge swappartition helps.
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Old November 28th, 2006, 12:22 PM
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Default Re: Game Servers

Hmm..., that is actually encouraging. That would scale to 160 games with 4GB of memory (plus whatever you setup with the swap).
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Old November 28th, 2006, 12:27 PM
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Default Re: Game Servers

Johan made some incredible improvements in the way the game handles memory. But then again, the maximums for the game all went up so it might have balanced out.

It should also be noted that these numbers tend to reflect text-mode/direct-connect. It cuts by at LEAST a factor of 10 if you try to run everything in gui menus. And in windows you lose many options. Also if you go pbem or ftp upload then the number of games goes way up (running dom3 only long enough to host, and not hosting them all at the same time)
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Old November 28th, 2006, 05:00 PM

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Default Re: Game Servers

I am planning to do it, I just haven't gotten organized with my linux host yet. I should probably retire it and replace it with my obsolete desktop, but I don't want to because the obsolete desktop is loud and the positively ancient linux server is not

I never had any luck hosting with commandline in dom2... hope it works better in dom3. I could never successfully create new games, the settings always came out wrong, once they were started graphically they worked fine, though.
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Old November 28th, 2006, 07:40 PM
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Default Re: Game Servers

The switches for Dom2 were hard to get used to. But its gotten much better with Dom3 but at the same time adding many more of them.

I will post a note about that in the linux hosting thread.


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Old November 28th, 2006, 08:20 PM

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Default Re: Game Servers

The problem I always had was that the game insisted on using victory points, no matter what I used for commandline switches. My workaround was just to create games graphically, then switch them to text mode for hosting. This was fine, for me, since I wasn't running an automated server.
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Old December 5th, 2006, 01:15 PM
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Default Re: Game Servers

Bump to keep this in peoples minds.

Having a reliable server to host multiplayer games on would be a HUGE boon for the community.
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