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  #1  
Old November 28th, 2006, 02:23 PM

Phoenix-D Phoenix-D is offline
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Default Re: PBW now supporting SE5.

If the mod folder isn't named exactly the same, SEV shrugs, then loads stock instead.

This can have rather..odd..results.

So it looks like the savegame just has a pointer that says "look at this mod folder".
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Old November 28th, 2006, 03:08 PM
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Default Re: PBW now supporting SE5.

No, actually new versions of mods should NOT have new folder names; otherwise they will be automatically savegame-incompatible because the folder name (which is SE5's key to the mod) is different. The only time new versions of mods should have new folder names is when they are going to break savegames already. Captain Kwok knows about this; he designed the Balance Mod so that it always goes into the Balance Mod directory, not Balance Mod v0.98 or whatever, because then no one could upgrade their games. (Well, they'd have to manually rename the folder. ) I suppose once Kwok releases a version of the mod that is not compatible with old savegames, he'll rename the folder to something like Balance Mod v1.x, and keep that until he reaches v2.0 or something.
The alternative would be to have a separate directory for every mod version on PBW, and force players to go around renaming their folders or making shortcuts in their GameTypes directory for backward compatibility with old savegames... Dunno about you but I prefer the forced upgrading between compatible versions personally
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Old November 28th, 2006, 03:26 PM

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Default Re: PBW now supporting SE5.

maybe we should twist aaron's arm to add a line in the Mod_Definition file for it too look for.
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