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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 29th, 2006, 02:10 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: The Ruinous Powers

Very nice although i believe the changer of ways (or whatever your name for him was) is a little lacking on the offensive side vrs any troops with decent morale.
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Old November 30th, 2006, 06:51 PM
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Default Re: Mod: The Ruinous Powers

I always thought of Tzeentch as more of a manipulator and a string-puller than having any real force in the physical world. He works through agents. It's quite cheap to take that pretender (the "Bringer of Change") and have him start the game awake and with Astral-10 (if you so wish). He's also got a fat research bonus. My interpretation may be off, of course, as I've never been a serious player of Chaos in the Warhammer games and usually just see it across the table and hope to destroy it. I feel like I could do a lot more with the Slaanesh pretender -- considered giving him/her/it the Seduction ability, but while fitting it would be odd on a pretender.
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Old November 30th, 2006, 07:25 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: The Ruinous Powers

The bringer of change could do with the seduction ability, to give him it you could let him have a weaker, stealthy form he could change into (leaving his material body behidn and traveling through fate itself), he is known to manipulate people, kings and even gods to his will so seducing a commander (tempting him with gifts of power) shouldnt be too hard (and if the fight happens then S10 enslave mind is fun )
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Old November 30th, 2006, 07:29 PM
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Default Re: Mod: The Ruinous Powers

Miraculous thinking. I will check that out. Now, to come up with a suitable alternate form...
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Old November 30th, 2006, 09:20 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: The Ruinous Powers

Im not sure about looks but i was thinking a large, ethereal entity only half existant in the realm of man. Give it ethereal, some fear, high movement and flying, seduction, consume soul attack and either no slots or 1 misc slot. Also give him a patrol bonus due to his all-seeingness
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Old December 1st, 2006, 07:15 AM

TomD TomD is offline
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Default Re: Mod: The Ruinous Powers

It would have to be immortal in the weak form. Not only is it fitting (you're not killing it, just sending it's spirit back to it's body) but necessary. I wouldn't risk my pretender being discovered by a patrol.
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Old December 1st, 2006, 12:53 PM

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Default Re: Mod: The Ruinous Powers

Good catch there tom, so an immortal, very low health+prot, ethereal, all-seeing, seducing, possibly assasinating, spirit.
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