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				November 29th, 2006, 02:10 PM
			
			
			
		  
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				Re: Mod: The Ruinous Powers
	
			 
             
			
		
		
		
		Very nice although i believe the changer of ways (or whatever your name for him was) is a little lacking on the offensive side vrs any troops with decent morale. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2006, 06:51 PM
			
			
			
		  
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				Re: Mod: The Ruinous Powers
			 
             
			
		
		
		
		I always thought of Tzeentch as more of a manipulator and a string-puller than having any real force in the physical world.  He works through agents.  It's quite cheap to take that pretender (the "Bringer of Change") and have him start the game awake and with Astral-10 (if you so wish).  He's also got a fat research bonus.  My interpretation may be off, of course, as I've never been a serious player of Chaos in the Warhammer games and usually just see it across the table and hope to destroy it.  I feel like I could do a lot more with the Slaanesh pretender -- considered giving him/her/it the Seduction ability, but while fitting it would be odd on a pretender. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2006, 07:25 PM
			
			
			
		  
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				Re: Mod: The Ruinous Powers
			 
             
			
		
		
		
		The bringer of change could do with the seduction ability, to give him it you could let him have a weaker, stealthy form he could change into (leaving his material body behidn and traveling through fate itself), he is known to manipulate people, kings and even gods to his will so seducing a commander (tempting him with gifts of power) shouldnt be too hard (and if the fight happens then S10 enslave mind is fun   )  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2006, 07:29 PM
			
			
			
		  
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				Re: Mod: The Ruinous Powers
			 
             
			
		
		
		
		Miraculous thinking.  I will check that out.  Now, to come up with a suitable alternate form... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2006, 09:20 PM
			
			
			
		  
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				Re: Mod: The Ruinous Powers
			 
             
			
		
		
		
		Im not sure about looks but i was thinking a large, ethereal entity only half existant in the realm of man. Give it ethereal, some fear, high movement and flying, seduction, consume soul attack and either no slots or 1 misc slot. Also give him a patrol bonus due to his all-seeingness    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2006, 07:15 AM
			
			
			
		  
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				Re: Mod: The Ruinous Powers
			 
             
			
		
		
		
		It would have to be immortal in the weak form. Not only is it fitting (you're not killing it, just sending it's spirit back to it's body) but necessary. I wouldn't risk my pretender being discovered by a patrol. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2006, 12:53 PM
			
			
			
		  
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				Re: Mod: The Ruinous Powers
			 
             
			
		
		
		
		Good catch there tom, so an immortal, very low health+prot, ethereal, all-seeing, seducing, possibly assasinating, spirit. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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