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  #1  
Old November 29th, 2006, 02:18 PM

Shovah32 Shovah32 is offline
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Default Re: Sheap\'s Multiplayer Tips...

Thank you sheap although i think its more of a code of conduct than tips.
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  #2  
Old November 29th, 2006, 04:44 PM

Sheap Sheap is offline
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Default Re: Sheap\'s Multiplayer Tips...

True about that. Well 1/3 of it is tips

I was hoping I would have more tips but it turns out I couldn't think of more. I'll accept ideas
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  #3  
Old April 12th, 2007, 10:57 PM
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Default Re: Sheap\'s Multiplayer Tips...

Could we please have this thread be made sticky?

I would have liked to have read it before I started playing MP.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #4  
Old April 13th, 2007, 12:27 AM

Rathar Rathar is offline
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Default Re: Sheap\'s Multiplayer Tips...

Please sticky this.

Thanks,
Rathar
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  #5  
Old January 13th, 2008, 09:52 AM
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Default Re: Sheap\'s Multiplayer Tips...

Bump, just because a player asked me about etiquette, and he might find this of interest.
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  #6  
Old January 13th, 2008, 06:14 PM
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Default Re: Sheap\'s Multiplayer Tips...

Great list.
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  #7  
Old March 3rd, 2008, 11:06 AM
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Niarg Niarg is offline
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Default Re: Sheap\'s Multiplayer Tips...

Out of interest, how binding are non agression pacts usually considered to be?

Should I stick to them rigidly or is it expected that they will be broken from time to time?
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