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  #1  
Old November 30th, 2006, 04:32 PM
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Default Re: Transformation, Twiceborn

Quote:
Taqwus said:
Now, merely having water magic doesn't let you breathe underwater, and ....
Yes I'm shocked and a little sad this change was made from Dominions_2. Many computer opponents have a more difficult time invading the water provinces as a result.

Perhaps this will be changed back in a future patch or at least a game option given allowing water magic commanders/mages to enter water provinces as seen in Dominions_2.
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Old November 30th, 2006, 05:17 PM

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Default Re: Transformation, Twiceborn

I think the slave collar is reasonably useful with assassins at least until they fix the fleeing from assassination attempts. I have lost several assassins just because they got scared.
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Old November 30th, 2006, 05:34 PM
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Default Re: Transformation, Twiceborn

Seriously... it is a slave collar. How many people are going to pick it up and say to themselves: "Hmmm, this seems magical. I think I will try this slave collar on and see if it does something BENEFICIAL."

There are one or two items that people just would not try on, and this is one of them.

It should disappear after combat. 0% chance of being picked up and put on. Something.
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Old November 30th, 2006, 06:02 PM
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Default Re: Transformation, Twiceborn

I like the slave collar, its fun, you just after be clever in its use...
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Old November 30th, 2006, 06:08 PM
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Default Re: Transformation, Twiceborn

I like it too.... I just think it would take one heck of a stupid person to pick one up and try it on.

Most Pretenders would instead--pick it up and try it on a blood slave or a nearby hobbit or perhaps on their third son or something.

Not like most other cursed items that might be good, or might not. The slave collar looks like a slave collar. Man, you pick that thing up and try it on, you deserve what you get.

i am just arguing against something that appears a bit unrealistic. Not the slave collar, but any commander putting one on of their own free will.
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Old November 30th, 2006, 06:16 PM
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Default Re: Transformation, Twiceborn

Aren't the odds of picking up a slave collar very low? Something like 20% since it is a trinket?

I was toying with throwing commander to get killed wearing them to hopefully be picked up by curious enemy mages. But if only 1 out of 5 is picked up the cost is a little high.
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Old November 30th, 2006, 06:29 PM

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Default Re: Transformation, Twiceborn

As for why someone would try it on: maybe part of the curse is that it looks like something else to trick people into picking it up?

Also, I think cursed items (like artifacts) are actually more likely to get picked up.
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