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November 30th, 2006, 06:10 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Whats so bad about the UI????
I have a list at home I'm creating, but in a nutshell:
- way too many clicks and operations to get routine things done.
- not being able to see the info you want on the screen where you can change what you want.
- cumbersome layers/levels of screens.
- cumbersome methods to determine important info.
- inconsistencies between screens.
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Slick.
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November 30th, 2006, 06:27 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Whats so bad about the UI????
cumbersome is probably the most important word here.
-> agreed
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November 30th, 2006, 06:31 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Whats so bad about the UI????
One more vote for "overly cumbersome".
Plus it takes too many clicks.
My question is, what the **** was wrong with the SE4 interface, that it had to be changed? Why did all the KB shortcuts need to be changed?
It's the same ****ing game, people. It's just an updated version. There are no major changes which required a total rework of the UI.
And don't take the rampant asterisks to mean that I'm all upset. I'm not. I'm just profane by nature 
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November 30th, 2006, 06:41 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Whats so bad about the UI????
Considering the entire game is basically remade, I guess it's natural with a change in UI as well. Unfortunately, reinventing the wheel didn't lead to an improvement in this case.
As I see it though, the shortcomings of the UI unfortunately pales when compared to the other issues the game has right now.
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November 30th, 2006, 07:40 PM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
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Re: Whats so bad about the UI????
I agree with Raapys.
The UI is definately cumbersome, but it seems a minor issue compared to the other problems.
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Guess what color my Orange is!
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December 1st, 2006, 12:51 AM
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Second Lieutenant
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Join Date: Feb 2003
Posts: 470
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Re: Whats so bad about the UI????
Meh, people need to get their left thumbs out of whatever - Removed by Moderator - and start using it. Seriously, unless you are gimped from the neck down somehow there's no good reason not to use a PC with both hands unless you're - Removed by Moderator - busy cramming cheese powder coated salty fried nummies into your gullet. I've noticed this too among people who dislike RTS type games, calling them confusing clickfests, when in most RTS games there are hotkeys that can greatly ease the load off the mouse.
Most routine ship operations only take eihter 2 clicks, a hotkey and a click, or for cargo a short series of double clicks. Only the research and build lists need a whole lot of clicks, and the design screen needs upper, mid and lower hotkeys with an add item button.
Moderator Note: - Removed offensive material. Please keep your posts in agreement to the TOS of this forum. Thank you.
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December 1st, 2006, 01:08 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Whats so bad about the UI????
*A series of double clicks*
Whereas, in SE4, you needed only single clicks.
Load, there, this. Drop, there, that. Repeat Orders. 7 clicks/keys total, if it is in the same system.
Whoever gave Aaron the idea that everything needs an "OK" confirmation for SE5 did a lot of damage.
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Things you want:
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December 1st, 2006, 04:50 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
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Re: Whats so bad about the UI????
Quote:
Hugh Manatee said:
Meh, people need to get their left thumbs out of whatever oriface it's crammed into and start using it. Seriously, unless you are gimped from the neck down somehow there's no good reason not to use a PC with both hands unless you're beating off or a lazy fatass who's to busy cramming cheese powder coated salty fried nummies into your gullet. I've noticed this too among people who dislike RTS type games, calling them confusing clickfests, when in most RTS games there are hotkeys that can greatly ease the load off the mouse.
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Ok, this is what we mean when we talk about hostility toward anyone who complains. We were having a calm, rational, objective discussion of issues, and then Hugh chimes in with personal attacks.
How is this justified? Why is this violation of forum rules tolerated?
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December 1st, 2006, 09:39 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 226
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Whats so bad about the UI????
Quote:
Hugh Manatee said:
Meh, people need to get their left thumbs out of whatever oriface it's crammed into and start using it. Seriously, unless you are gimped from the neck down somehow there's no good reason not to use a PC with both hands unless you're beating off or a lazy fatass who's to busy cramming cheese powder coated salty fried nummies into your gullet. I've noticed this too among people who dislike RTS type games, calling them confusing clickfests, when in most RTS games there are hotkeys that can greatly ease the load off the mouse.
Most routine ship operations only take eihter 2 clicks, a hotkey and a click, or for cargo a short series of double clicks. Only the research and build lists need a whole lot of clicks, and the design screen needs upper, mid and lower hotkeys with an add item button.
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^^^
Reason #1 why I very rarely post in this forum anymore.
This, friends, is what I meant when I said before that I sense a growing hostility here toward those of us who politely voice complaints.
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-- Tony
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December 1st, 2006, 06:48 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Whats so bad about the UI????
Quote:
RCCCL said:
I agree with Raapys.
The UI is definately cumbersome, but it seems a minor issue compared to the other problems.
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Right now the main issue with the game are the game bugs and thankfully Aaron is hard at work resolving them. Hopefully after the new year, and many if not all of the bugs have been addressed by updates, perhaps then Aaron can begin to address the UI and upgrade/enhance it.
The ship design system is indeed extremely time consuming and impraticle. A much more simplified system must be adopted and implamented.
I suggested a while back that a pre-designated slot system be implamented. This way a player need only click on a component to add it to the design. The game would automatically add that component to a pre-designated slot in the hull. The drag and drop system would still be present and usable, especially if you wanted to move something. But having pre-designated spots for everything would be far more efficient. Armor to the outside, weapons to the out side forward, other components like cargo, supply, and such fill up the center section, with spots in the center for the bridge, crew quarters, and such. Of course make this system completely moddable so players can adapt its use for mods and such.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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