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November 30th, 2006, 06:51 PM
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Re: Mod: The Ruinous Powers
I always thought of Tzeentch as more of a manipulator and a string-puller than having any real force in the physical world. He works through agents. It's quite cheap to take that pretender (the "Bringer of Change") and have him start the game awake and with Astral-10 (if you so wish). He's also got a fat research bonus. My interpretation may be off, of course, as I've never been a serious player of Chaos in the Warhammer games and usually just see it across the table and hope to destroy it. I feel like I could do a lot more with the Slaanesh pretender -- considered giving him/her/it the Seduction ability, but while fitting it would be odd on a pretender.
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November 30th, 2006, 07:25 PM
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Brigadier General
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Re: Mod: The Ruinous Powers
The bringer of change could do with the seduction ability, to give him it you could let him have a weaker, stealthy form he could change into (leaving his material body behidn and traveling through fate itself), he is known to manipulate people, kings and even gods to his will so seducing a commander (tempting him with gifts of power) shouldnt be too hard (and if the fight happens then S10 enslave mind is fun  )
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November 30th, 2006, 07:29 PM
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Re: Mod: The Ruinous Powers
Miraculous thinking. I will check that out. Now, to come up with a suitable alternate form...
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November 30th, 2006, 09:20 PM
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Brigadier General
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Re: Mod: The Ruinous Powers
Im not sure about looks but i was thinking a large, ethereal entity only half existant in the realm of man. Give it ethereal, some fear, high movement and flying, seduction, consume soul attack and either no slots or 1 misc slot. Also give him a patrol bonus due to his all-seeingness 
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December 1st, 2006, 07:15 AM
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Private
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Re: Mod: The Ruinous Powers
It would have to be immortal in the weak form. Not only is it fitting (you're not killing it, just sending it's spirit back to it's body) but necessary. I wouldn't risk my pretender being discovered by a patrol.
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December 1st, 2006, 12:53 PM
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Brigadier General
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Re: Mod: The Ruinous Powers
Good catch there tom, so an immortal, very low health+prot, ethereal, all-seeing, seducing, possibly assasinating, spirit.
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December 1st, 2006, 06:27 PM
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Re: Mod: The Ruinous Powers
Well, as a pretender you're never *really* killing it for good as priests can always get together and have a god-summoning workshop on a long weekend or whatever it is they do. If the alternate form were immortal it would border on being beyond reasonably powerful within its own dominion since packing flight, etherealness, fear, an attack that causes soul death, and Astral-10 is already beefy enough. All it has to do is cast twist fate, fly to the target, and hit it with consume soul. Bam, victory. Should that fail it can still survive attacks against non-magic armed opponents and resist spells like the god that it is. So, immortality too!? Or am I totally wrong? 
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