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  #1  
Old December 1st, 2006, 03:40 AM

se5a se5a is offline
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Default Re: Golden Eclipse BETA

you're going WAY too fast.
that ship is getting about 11 movement!

drop it down to 6 or so for the begining.
you trade speed for distance.
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  #2  
Old December 2nd, 2006, 02:17 AM

Kevin Arisa Kevin Arisa is offline
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Default Re: Golden Eclipse BETA

In the beginning, your species is little more advanced than us and has just discovered warp points. Ramjet engines are the first drives capable of interstellar travel via warps. They are extremely inefficient and exploration will be difficult at best. However, raising the level of an engine reduces it's supply consumption. I suggest focusing on colonization and short range defense with the goal of discovering Nuclear Fusion as quickly as possible. Once you enter the fusion era things begin to improve significantly. It is also recommended to have only one power core on anything smaller than a cruiser. Power cores are expensive and take up 50kt each.
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  #3  
Old December 2nd, 2006, 09:17 AM

AminMaalouf AminMaalouf is offline
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Default Re: Golden Eclipse BETA

What are your priorities to add a working AI first or new ship-sets?
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  #4  
Old December 2nd, 2006, 09:22 AM

Kevin Arisa Kevin Arisa is offline
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Default Re: Golden Eclipse BETA

AI is certainly #1. Unfortunatly, it will take me some time to come up with one. The new AI files have really stumped me.
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  #5  
Old December 2nd, 2006, 09:29 AM

AminMaalouf AminMaalouf is offline
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Default Re: Golden Eclipse BETA

My respect.
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  #6  
Old December 3rd, 2006, 03:20 PM
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Intimidator Intimidator is offline
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Default Re: Golden Eclipse BETA

Kevin,

I lost track with the updates for your mod,
can you please explain (or send) me the latest fix/update on the Golden Eclipse mod.......

Inti,
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  #7  
Old December 4th, 2006, 01:20 AM

Kevin Arisa Kevin Arisa is offline
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Default Re: Golden Eclipse BETA

Below is the most recent fix. It includes all previous fixes along with fixed shield regeneration I did yesterday.

DOWNLOAD FIX
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