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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old December 2nd, 2006, 12:03 AM
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DrPraetorious DrPraetorious is offline
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Default Re: We Need Serpent Cult

The Verangian Guard are already in game! They just changed the name to "Emerald Guard."

As far as giving the Emerald Guardsman a badass Ulimish profile, let's compare base stats (before equipment):

Unit,HP,Mor,MR,Enc,Str,Att,Def,Pre
Emerald Guard,13,14,10,3,12,13,12,10
(Ulm) Guardian,14,14,9,3,12,12,10,10
C'Swamp Guard,13,10,12,4,11,11,11,10
So the Emerald Guard is an elite ulmsman already. I really don't see any reason to adjust this unit - trading them for C'tis guards would make them more useful in tandem with the hydras, but at that rate you'd be a "human" nation in a very limited sense.

Now, if you wanted to just make the Emerald Guard sacred, and immune to poison (from all their snake handling), and equip them with poison swords, and give them an overland move of 2, that'd be pretty nuts.
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Old February 14th, 2007, 05:14 AM

Sombre Sombre is offline
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Default Re: We Need Serpent Cult

Are you going to come back to this one Zepath?
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