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Old December 2nd, 2006, 05:52 PM
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Uh-Nu-Buh Uh-Nu-Buh is offline
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Default Re: The problem of low hit points on humans

Maybe a new Heroes mod wherein a new unit could be created that is a thematically appropriate commander who costs much much more than what a normal commander would? Give him two heroic traits and double his cost, three and triple it.... Something like this Tank who sacrifices leadership ability for personal power, at extremely high expense:

#newmonster 2865
#name "Seasoned Champion"
#descr "Seasoned Champions have learned/developed unusual and exotic tricks/abilities/skills to ensure their battles are triumphant."
#ap 10
#mapmove 2
#hp 30
#prot 5
#size 2
#str 25
#enc 0
#att 10
#def 15
#prec 10
#mr 15
#mor 15
#gcost 300
#rcost 1
#armor "full plate mail"
#armor "full helmet"
#armor "tower shield"
#regeneration 10
#fear 0
#end
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Old December 2nd, 2006, 07:49 PM

Evil Dave Evil Dave is offline
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Default Re: The problem of low hit points on humans

Quote:
Uh-Nu-Buh said:

#newmonster 2865
#name "Seasoned Champion"
#descr "Seasoned Champions have learned/developed unusual and exotic tricks/abilities/skills to ensure their battles are triumphant."

Why not just give him immortality and be done with it?

This thread is really confusing me. Forget notions of "realism" and "thematic correctness" for a second... what are people really asking for in terms of game mechanics? A recruited 30hp commander? Um, ok, a bunch of nations have those already. If that's how you want to play, play them, or make up a new faction.

"Human" is just a label on an arbitrary game piece, there's no reason to get hung up about it.
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Old December 2nd, 2006, 09:40 PM
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Graeme Dice Graeme Dice is offline
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Default Re: The problem of low hit points on humans

Quote:
Evil Dave said:
A recruited 30hp commander? Um, ok, a bunch of nations have those already. If that's how you want to play, play them, or make up a new faction.
Jotunheim is almost the only nation that has non-mage commanders with 30 hitpoints. The Jotun Herse would also be necessarily boosted in hitpoints and defense so that they would be proportionally as powerful and able to survive against troops as human commanders.

Of course, a better solution would probably be to boost hitpoints universally by about three times, leave weapon damage the same, and make the combats last for 150 turns. The only problem then is that you run into the overly granular fatigue system.
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