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December 3rd, 2006, 03:42 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Dominopedia
I wasn't thinking analysis nearly as much as I was thinking evocative description and reference material. And I agree with you, my life is my wife, my job, and Dominions 3. Hmmm...I read and cook a little too I guess...I really need to start working out...and I've always meant to write a novel...and I should watch the latest episode of Jericho so I know what's going on...great! now I'm all distracted!
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December 8th, 2006, 02:58 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
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Re: Dominopedia
@HoneyBadger:
i'm still at work to make more nation descriptions and will hopefully find the time for a complete spell / item list in the strategywiki.
I'm not sure what the goal of your proposed wiki is (and how it differs from strategywiki). In the strategywiki, you can make links from each topic to external sites (like wikipedia).
All content is under the Gnu Free Documentation License 1.2 , see: http://www.gnu.org/copyleft/fdl.html
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December 8th, 2006, 09:32 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: Dominopedia
I didn't want to announce anything just now, but aside from my spellbook script I plan something bigger. I'm going to build a raw text list first (spells, national units... undecided). Then I'll make a python script which transforms it into a database. Most likely sqlite. Sqlite is just what I need here. A database in a single binary. A database you can put into zip/tar file.
It could be very interesting to see what can you come up with once you can use SQL queries....
I study IT and need some practice unless I want to get out of touch.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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December 9th, 2006, 07:52 PM
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Join Date: Oct 2006
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Re: Dominopedia
What I'm really going for is something the Devs could put into the game so that you have an ingame reference at your fingertips, along with interesting information and background to enhance the roleplaying "feel". Larger and more detailed "glamor-shot" pictures of the units, magic items, etc. would also be nice. I certainly don't mind using any reference sources out there, so long as they wouldn't cause Illwinter any legal headaches.
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You've sailed off the edge of the map--here there be badgers!
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December 14th, 2006, 03:54 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
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Re: Dominopedia
Now i get it: You want something like in the "Age of Wonders" serie, where you click on a unit and get a fancy description with picture ?
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December 14th, 2006, 07:37 AM
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Join Date: Oct 2006
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Re: Dominopedia
Sounds about right, but I don't care much for Age of Wonders. I own Age of Mythology, but I didn't really care for it, and it would be the one I'd likely enjoy the best (the hydras are kind of fun, so are the heroes, but it's a click-fest, which always turns me off, except for Starcraft.). If I had to pick a perfect model, I'd pick Sid Meyer's Alpha Centauri "data-logs", but for Dom, I'd suggest doing the opposite, rather than getting down to the "nuts and bolts" of any specific topic, have a more legendary/fantasy "mood" feel where the "Dominopedia" (I'd prefer the term "Akashic Record" to be used in the game) meshes with the game's art and music into something a little bit more artsy, a little bit more surreal, and ideally grabs hold of the player's imagination rather than intellect, not always providing a specific unit's name, rank, and security number, but better describing that unit's place in it's society, belief-system, and world-view.
The game lacks a bit in eye-candy, even in areas where that eye-candy could be provided at limited cost/trouble, like when you're waiting for a turn. I think an in-game library tool could advance this a lot without relying in any way on advanced processor speed or graphics capabilities.
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You've sailed off the edge of the map--here there be badgers!
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