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December 3rd, 2006, 10:38 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Inti,s SEV Game
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December 4th, 2006, 12:50 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
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Re: Inti,s SEV Game
To all : make sure you have the latest fix from Kevin (just posted on his thread)
I will start the game after the latest emp-file.....
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December 4th, 2006, 01:35 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Inti,s SEV Game
Make sure PBW has the fix! That's the important part; if PBW doesn't have it the turns will be run without it..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 7th, 2006, 04:22 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Inti,s SEV Game
Bump !!
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December 7th, 2006, 06:00 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
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Re: Inti,s SEV Game
Regarding your mail. I dont think ground combat will be off any importance until midgame, but since we are waiting some days for vezzra anyway...
I dont mind waiting, or starting once he is back.
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December 7th, 2006, 06:38 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Inti,s SEV Game
Was thinking the same...........
But let's wait for the rest ......
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December 9th, 2006, 12:38 AM
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Corporal
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Join Date: Aug 2001
Posts: 103
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Re: Inti,s SEV Game
Why not just start the game and set it to ALPU? It just seems like we're waiting for the sake of waiting right now.
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December 10th, 2006, 11:05 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Inti,s SEV Game
Okay i probably dont quite understand this mod or SEV, my first "real" game.
- What good are all the cultural achievements ?
- About engines / powercore ratios. I have figured i need about 3-4 reactors for 7-8 engines. My colonyship moves with speed 7, has 7 engines i believe. That means 7 * 30 * 7 = 1470 supplies used. With 3 or 4 reactors i will generate 900 - 1200 supplies per turn. Is that right ?
- In the ship summary screen, the "supplies" box is always showing 0, even though i have reactors and supply storages. bug ?
- Any way to see the ships current movement speed while in the design process ?
ty
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