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Old December 4th, 2006, 12:55 PM
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Uh-Nu-Buh Uh-Nu-Buh is offline
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Default Re: AI concept of the \'80ies ... why?

Most chess games have a good opening library, position library for mid game, and position library for end game manuevers. They also use brute force, but without the opening library etc. they are garbage....

IOW, without a good starting rulebase (e.g. 10 preapproved good pretenders for each nation, etc.) then Dom III would still have problems.
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Old December 4th, 2006, 01:13 PM
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Default Re: AI concept of the \'80ies ... why?

I think that AI switches affect only the starting points for creating the game. The impossible AI gets more points to create its scales and god than you do. So Im not sure that any switches would affect a human that is turned AI. Its basically already in a better position than the AI anyway (smarter creation and better start position than if an AI had gotten that far)
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Old December 4th, 2006, 03:00 PM

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Default Re: AI concept of the \'80ies ... why?

Quote:
Uh-Nu-Buh said:
IOW, without a good starting rulebase (e.g. 10 preapproved good pretenders for each nation, etc.) then Dom III would still have problems.
I think it's possible to solve the problem of the AI designing good pretenders, or just not-obviously-stupid ones. Certainly, an "openings book" of ten pretenders per nation would do that. It may be enough to write an AI that makes pretenders based on common strategies (blessing, etc) to provide much more of a challenge for SP.
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