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Old December 4th, 2006, 04:54 PM
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Lord_Shleepy Lord_Shleepy is offline
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Default Re: PD too Powerfull?

Or....
What about a sort of checks and balances system like most components in the game? This would work nicely for fighters...not so much for missiles. What about setting the range of the pdfc cannons short enough so that fighters can attack from outside pdfc range? Higher level pdfc extends the range, higher level fighter weapons extends the fighter range. this way the more advanced system wins.
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Old December 4th, 2006, 11:22 PM

Devnullicus Devnullicus is offline
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Default Re: PD too Powerfull?

Personally, I've just made PD weapons unable to hit fighters. That way fighters have to be taken out by normal weapons. In my tests so far, it works great. Fighters are a threat again, but not so powerful that they're overwhelming. In fact, I'm still thinking about raising the defense of the fighter hulls even more.
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