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December 5th, 2006, 06:49 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: Whats so bad about the UI????
The example that leaps off my head. Moving Population to a freighter.
I gotta find the tiny little button in the right hand corner for moving. That screen comes up. Wheres the handy move 1,10,100 from Se4?!??!?! Not there. I have to go down to the bottom and increase the unit count thingy or click 20bajillion times to add 10mil people to the ship. Maybe theres some key i can hold to make me add 10 in a click or something. But thats a step back. In se4 i click on 100 click on the population a couple times and the ships full and rdy to move.
And well things that are just lacking from the whole series. This is the 5th installment y cant i double click on a planet to bring up the que or something? Y do i still have to click on the plant then click on the que button
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December 5th, 2006, 07:24 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Whats so bad about the UI????
A day ago news regarding the Optimus were released. It will feature only a black/white mode and will cost 1200 $ when it is being released, going down to 1000 $ later.
Anyone ?
Moving pop a pain, yeah.
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December 5th, 2006, 07:38 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Whats so bad about the UI????
In this very off-topic thread I'd like to continue the trend: Doesn't anyone else find it a little strange that we're supposedly transporting millions of people in a smallish cargo ship? And that a recently established colony can pump out huge starships in a matter of 'months'?
Yeah, I know, mods and all. I'm just wondering, where did this idea come from originally? I mean, it's nowhere realistic that a year after we establish a colony on Mars we'll have millions of people there and build dozens of ships a year.
So that leaves the reason that it must have been done for gameplay. Which begs the question: would it really be so bad if the home colony continued to be the main base of operations for the entire game( except troop-occupied homeworlds taken from enemies)? MoO3 deals with this a little better, as it takes quite some time to actually get a colony operational( slow moving population, lots of things has to built on colonies ), and very long to make it production efficient. I wouldn't say it lowers the 'fun' of the game any, though.
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December 5th, 2006, 08:10 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Whats so bad about the UI????
This is why we need progressive ship building capabilities. You can't even build a ship yard until your population reaches X amount. Then the yard is only X amout useful until population increases are met or expansion yards are built.
I like to limit my colony ships to 1 million population and require more engines for the ships. I have thought about making colony ships huge costly ships but that would just slow the AI down and make it a lot harder for players.
There is a give and take from game play vs reality. You just got to go with the flow and ignor the obvious at times.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 5th, 2006, 08:17 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Whats so bad about the UI????
You mean the whole "population required to operate facility" thing that was tried and then dropped in SE4 too?
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December 5th, 2006, 08:20 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Whats so bad about the UI????
Quote:
Suicide Junkie said:
You mean the whole "population required to operate facility" thing that was tried and then dropped in SE4 too?
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Ya sure whatever works.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 5th, 2006, 10:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Whats so bad about the UI????
Of course, you could always just plug in realistic population modifiers...
http://imagemodserver.mine.nu/other/...opModifier.zip
Say, 5% build rate for 1M people and add 1% rate for every 20M people added after that.
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