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December 5th, 2006, 11:29 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
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Re: Some Old Age Tests
Actually, it would also be interesting to see:
--mage with 1f1n
--mage with 1f1d
--mage with 2f1n
--mage with 2f1d
--mage with 2f2n
--mage with 2f2d
etc....
Is there any way all this data could be added to the wiki, or to a web page for future reference?
__________________
--Uh-Nu-Buh, Fire/Death
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December 6th, 2006, 01:14 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Hm, how likely is Feeblemind?
Just curious -- an expensive feebleminded mage can be even worse than a dead one, if you don't have a ready means of healing.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 6th, 2006, 01:25 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Hm, how likely is Feeblemind?
Maybe old age affliction chance is proportional to
({current age}-{beginning of old age})/{beginning of old age}?
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December 6th, 2006, 04:49 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: Hm, how likely is Feeblemind?
Calmon, that last test was interesting. Can you do the same with death 3 and growth 3?
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December 6th, 2006, 07:06 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
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Re: Hm, how likely is Feeblemind?
The initial rate of old age afflictions is based on maxage and maxage only. Maxage is the start of the old age.
Every pick of Death magic gives a chance of preventing an old age affliction, and I understand high-enough Death makes you immune to old age afflictions.
Rejuvenation, or the ability to heal your own afflictions, migth help prevent afflictions, or it might just increase maxage; I'm not sure.
EDIT: Just to be sure, I requested magicless Crones to be tested because they are always old, and have maxage 500.
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December 6th, 2006, 07:15 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
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Re: Hm, how likely is Feeblemind?
We know that Death reduces chance of getting affliction, but I think the impact of Fire and Nature is purely on the maxage. The impact of Nature is much greater, each point increases maxage by 50% of its original value, whereas each point of Fire reduces maxage by 5. I doubt, but have no evidence, that Nature and Fire impact the chance of affliction once you are old.
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December 6th, 2006, 07:47 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Hm, how likely is Feeblemind?
Quote:
Sheap said:
We know that Death reduces chance of getting affliction, but I think the impact of Fire and Nature is purely on the maxage. The impact of Nature is much greater, each point increases maxage by 50% of its original value, whereas each point of Fire reduces maxage by 5. I doubt, but have no evidence, that Nature and Fire impact the chance of affliction once you are old.
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Fire lowers maxage by 2 for humans (with maxage 50). I think someone has mentioned it lowers maxage by 5 for longer-lived beings. I think Nature always increases maxage by 25 per pick.
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