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				December 6th, 2006, 09:18 PM
			
			
			
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				 Re: SEV combat retreat radius is too small 
 It's in settings.txt... |  
	
		
	
	
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				December 6th, 2006, 09:58 PM
			
			
			
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				 Re: SEV combat retreat radius is too small 
 Should be a formula based on the fastest ships' speed on all sides. 
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				December 6th, 2006, 10:12 PM
			
			
			
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				 Re: SEV combat retreat radius is too small 
 From what I've understood it's not so much that they retreat but they flee. If they get to the border then combat can continue the following turn in the next hex of the system map. This portrays the distance traveled during the flee as it relates to sector and system distances. This way is more appropriate, is it not? |  
	
		
	
	
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				December 6th, 2006, 10:50 PM
			
			
			
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				 Re: SEV combat retreat radius is too small 
 Is it labeled retreat radius? I guess its just the Space Combat Map Radius...its the only thing I can find that has combat and radius.
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				December 7th, 2006, 01:16 AM
			
			
			
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				 Re: SEV combat retreat radius is too small 
 That's the one. |  
	
		
	
	
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				December 7th, 2006, 01:25 AM
			
			
			
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				 Re: SEV combat retreat radius is too small 
 Ok thanks... |  
	
		
	
	
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				December 7th, 2006, 12:18 PM
			
			
			
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				 Re: SEV combat retreat radius is too small 
 
	Quote: 
	
		| Wade said: From what I've understood it's not so much that they retreat but they flee. If they get to the border then combat can continue the following turn in the next hex of the system map. This portrays the distance traveled during the flee as it relates to sector and system distances. This way is more appropriate, is it not?
 
 |  Yes, in a way it is more realistic, but becuase the ships move to the next hex in the system and your ships don't, when you engage them in the next hex your ships are the same distance they were in the first. The enemy ships are then able to flee once again becuase of that head start.
 
Maybe they could make it so that the game remebers how close you were to the enemy ships when combat ended, so that if you immediately chase them into the next hex you will be closer to them starting out.
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				December 7th, 2006, 12:21 PM
			
			
			
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				 Re: SEV combat retreat radius is too small 
 
	Quote: 
	
		| RCCCL said: 
 
	Yes, in a way it is more realistic, but becuase the ships move to the next hex in the system and your ships don't, when you engage them in the next hex your ships are the same distance they were in the first. The enemy ships are then able to flee once again becuase of that head start.Quote: 
	
		| Wade said: From what I've understood it's not so much that they retreat but they flee. If they get to the border then combat can continue the following turn in the next hex of the system map. This portrays the distance traveled during the flee as it relates to sector and system distances. This way is more appropriate, is it not?
 
 |  
 Maybe they could make it so that the game remebers how close you were to the enemy ships when combat ended, so that if you immediately chase them into the next hex you will be closer to them starting out.
 
 |  Good idea. |  
	
		
	
	
	
	
	
	
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