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				December 6th, 2006, 10:53 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: A new Modding challenge! 
 He used my positive values, which were INCREASING the damage by 90%.    
Still, should have noticed that during the test PES.  
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				December 6th, 2006, 10:58 PM
			
			
			
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				 Re: A new Modding challenge! 
 Well I was think more like a detailed explanation of what he implemented in the his TC based on the suggestions...
 By the way good job all...I hope to use and abuse you all later as well...
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				December 6th, 2006, 11:43 PM
			
			
			
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 Brigadier General |  | 
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				 Re: A new Modding challenge! 
 The final result is I now have the missile interdiction field working thanks to some great help! I would have noticed if the test ship was large enough to survive at least one hit by a 100 pt missile. But it wasn’t, that would be a DD and they come about till a higher level, which I did not set my tester to. Put another way when my ship went boom I just figured it was the same as SE4 mounts; 90% damage of a 100 means 90 not 190. Is that how the current mounts work? If so I will need to adjust the HAWK. 
What is value 1 and 2 given 30 and 10 respectively?
Code: 
 Ability 1 Type                                  := Component - Weapon To Hit Percent
 Ability 1 Description                           := Improves chance for weapon to hit by +[%Amount1%]%.
 Ability 1 Scope                                 := Space Object
 Ability 1 Range Formula                         := 0
 Ability 1 Amount 1 Formula                      := 10
 Ability 1 Amount 2 Formula                      := 0
 Ability 2 Type                                  := Component - Weapon Seeker Tonnage Structure Percent
 Ability 2 Description                           := Improves durability by [%Amount1%]%.
 Ability 2 Scope                                 := Space Object
 Ability 2 Range Formula                         := 0
 Ability 2 Amount 1 Formula                      := 150
 Ability 2 Amount 2 Formula                      := 0
 Number Of Requirements                          := 2
 
 
 
1 = 33 and 2 equals 15?
				__________________President Elect Shang; Tal-Re Republic of Free Worlds
 Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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				December 7th, 2006, 01:18 AM
			
			
			
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				 Re: A new Modding challenge! 
 I see the ability Multiplex Tracking remains. Why legacy? 
				__________________President Elect Shang; Tal-Re Republic of Free Worlds
 Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
 “Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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				December 7th, 2006, 01:41 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: A new Modding challenge! 
 Aaron doesn't have a copy editor to go through everything with a fine-toothed comb?   |  
	
		
	
	
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				December 7th, 2006, 01:46 AM
			
			
			
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				 Re: A new Modding challenge! 
 Yeah, you want legacy go look at settings.txt.    
Note- if this new component is a seeker, the first ability won't do anything; seekers never miss. If its NOT, the second won't do anything because no other weapons use that ability..
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				December 7th, 2006, 02:33 AM
			
			
			
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 Brigadier General |  | 
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				 Re: A new Modding challenge! 
 You are right; I should have said something about that. The mount is for both. I just wanted to know what the results (in numerical value) would be. Besides I have decided to use to-hit formulas for seekers regardless. I am keeping hope that Aaron will adjust them one day (or version) so that they can have a chance to miss. Ha-ha-ha I know; I know anyway…. I have two sorts of missiles in use. Sprint (direct fire) can’t be stopped by PD and non-sprint (seeker) which can be stopped. Unless someone can suggest an alternate that doesn’t include creating a new vehicle I will have to stick with this system. 
				__________________President Elect Shang; Tal-Re Republic of Free Worlds
 Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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				December 7th, 2006, 03:04 AM
			
			
			
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				 Re: A new Modding challenge! 
 Seekers do have ECM though I guess to protect them from PD I believe... |  
	
		
	
	
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				December 7th, 2006, 08:06 AM
			
			
			
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				 Re: A new Modding challenge! 
 If you want missiles with a chance to miss, why not use slow bolts?
 Or directed torpedoes, if you want the chance to miss to be based on geometry, velocity and the weapon's turn rate.
 
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				December 7th, 2006, 10:12 AM
			
			
			
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 Brigadier General |  | 
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				 Re: A new Modding challenge! 
 But it’s not just missiles with a chance to miss. Its missiles with a chance to miss and that P-D can shot down? I wasn’t aware that SE5 P-D could shoot Bolts or Torpedoes? 
				__________________President Elect Shang; Tal-Re Republic of Free Worlds
 Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
 “Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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