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  #1  
Old April 27th, 2004, 12:15 AM

BlackRose BlackRose is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by gregebowman:
Blackrose, the SWII mod's been out for quite awhile. I've been playing it off and on for months. As a matter of fact, I played a few turns Last night, just to make sure that the 1.91 patch didn't mess up my save game. I had no problems. Can't wait for the latest update, or patch, though. It's a great mod, almost as good as Atrocities' Star Trek Mod.
Exactly Part of the reason why I never downloaded it in the past (I proffess a love for Vintage Star Wars that surpasses Trek) is because I knew it was in a state of flux. I read a few things over the past week that made me give it a go and it is, as you say, quite great

But I daresay that it isnt quite done yet either ? Still it is quite playable as long as you control the major races as the AI files for the Rebel Alliance dont seem to work (they dont expand) and even adding SEIV tech to the other Empires (exluding THE Empire) produces a severely stunted AI that performs similiar to a neatral Empire.

Still very fun, just a tad bit of polish and perhaps some techs for the other empires.
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Old April 27th, 2004, 01:29 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

You were supposed to give them only standard se4 ai, not both. So their old ai works as in the stock game.
I'm not sure how sw techs will disrupt their ai files.
I though I had modded all AI_general files to make them pick it automatically when randomly added, but I noticed some don't, so I might have missed them or made some mistake.
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Old April 27th, 2004, 07:23 AM
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Fyron Fyron is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

If you have 0 point racial traits, they MUST come BEFORE a trait that costs points in the AI General files. If the AI reaches a point where they have 0 points left, they stop picking advanced traits, even if the next trait costs 0 points.
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Old April 27th, 2004, 02:38 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

How about a link to the latest Version's webpage?
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Old April 27th, 2004, 05:30 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I haven't rebuilt the website, but the mod can be downloaded here:
http://kdy.spaceempires.net/starwars-ii.rar
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  #6  
Old April 27th, 2004, 09:56 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Is this the same mod that came out Last year, or has it been upgraded?
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Old April 28th, 2004, 01:45 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

It was updated Last month.
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