|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				December 8th, 2006, 02:44 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Aug 2003 
						Posts: 412
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 port Geo\'s (Map) Balance Mod to SE5 
 I am trying to port Geo's (Map) Balance Mod to SE5. I attached the mod. It looks OK for the most part besides planets sometimes being outside the system and getting errors when clicking on other systems(I'm guessing its the same problem). Is this because of the moons?
 Edit I was using Ring 12 which isn't always inside. I attached a new version using Rings 4,5,6,7,8.
 |  
	
		
	
	
	| 
			
			 
			
				December 8th, 2006, 02:47 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: port Geo\'s (Map) Balance Mod to SE5 
 I think that's fixed in the next patch. 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				December 8th, 2006, 02:52 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Aug 2003 
						Posts: 412
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: port Geo\'s (Map) Balance Mod to SE5 
 Cool!BTW I'm not trying to take over the mod just help it along.
 Anyhow Fyron is now telling me this was a huge waste of time. It would seem the chance type at the top of the file balances things (it would seem to be broke though). We still need to remove the crap systems though.
 |  
	
		
	
	
	| 
			
			 
			
				December 8th, 2006, 03:02 PM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Apr 2004 Location: Texas 
						Posts: 962
					 Thanks: 0 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: port Geo\'s (Map) Balance Mod to SE5 
 I still think that all moons should be in the same hex as the planet they orbit.   Less clutter on the map... and will be included in any combat with its planet... |  
	
		
	
	
	| 
			
			 
			
				December 8th, 2006, 03:13 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: port Geo\'s (Map) Balance Mod to SE5 
 It's easy to mod your game files to do that, and it shouldn't affect MP savegame compatibility (at least, it did not in SE4 and there is no reason to do so in SE5). Maybe this KOTH balance mod could have quadrant options with the moons in the same hexes as their base planets?
 Note that the enforced type/atm balancing done by the map generation is overall map balance, not per-system. Though, it seems to be broken currently...
 |  
	
		
	
	
	| 
			
			 
			
				December 8th, 2006, 03:14 PM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Nov 2001 Location: WA 
						Posts: 1,894
					 Thanks: 5 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: port Geo\'s (Map) Balance Mod to SE5 
 
	Quote: 
	
		| Kana said: ...all moons should be in the same hex as the planet they orbit...
 
 |  I like that idea, think I will use it too!
				__________________President Elect Shang; Tal-Re Republic of Free Worlds
 Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
 “Don Panoz made an awesome car and… an incinerator” Bill Auberlen
 |  
	
		
	
	
	| 
			
			 
			
				December 8th, 2006, 03:58 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Aug 2003 
						Posts: 412
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: port Geo\'s (Map) Balance Mod to SE5 
 
	Quote: 
	
		| Imperator Fyron said: Maybe this KOTH balance mod could have quadrant options with the moons in the same hexes as their base planets?
 
 |  Thats the way it is now.   |  
	
		
	
	
	| 
			
			 
			
				February 25th, 2007, 12:27 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jan 2007 
						Posts: 323
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: port Geo\'s (Map) Balance Mod to SE5 
 Is there any update to this?  Does this do anything besides allow planets to have "moons"? |  
	
		
	
	
	| 
			
			 
			
				February 25th, 2007, 02:20 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: port Geo\'s (Map) Balance Mod to SE5 
 Planets already have moons in stock. They are in orbitals around the planets, rather than the same sector. If you prefer them in the same sector, just change the "Offset X Ring Y" positions in the three Standard # system types (systemtypes.txt) to "Same As X". 
 Make sure to do this in a mod folder, rather than the stock data files. The easiest way is to just create a Data folder  in the Standard SE5 "mod" in GameTypes.txt, copy systemtypes.txt in there, and make your changes.
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |