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  #1  
Old December 8th, 2006, 06:47 PM

chabex chabex is offline
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Default Re: Updated mod: The Babylon Project

Annoying: I had a nice fleet: EA destroyer, Narn cruiser, Drazi fighter and the jumpgate. I entered a black hole and boom: back to windows instantly...
Has anyone experienced this as well?
  #2  
Old December 9th, 2006, 12:38 AM

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Default Re: Updated mod: The Babylon Project

Wow - just tried this mod out. What a great job done! I can see myself playing the mod for quite a while to come. Keep up the (very good) work!

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  #3  
Old December 9th, 2006, 01:33 PM

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Default Re: Updated mod: The Babylon Project

Quote:
chabex said:
Annoying: I had a nice fleet: EA destroyer, Narn cruiser, Drazi fighter and the jumpgate. I entered a black hole and boom: back to windows instantly...
Has anyone experienced this as well?
Probably a bug in some of the encounters that are triggered in black holes. Must be one of the first Firstborn events. Had you met Morden in before? Maybe there's a conflict when the game has to create the "Timeless Bauble" effect twice per game (as there is one Firstborn who also grants a wish). Just an idea. PaddirN?

Noticed that on the large map most of the quests still do not work, either, as it was the case before in 2.2 Shadowfall. Fingers, do you know what might be the reason for this?
  #4  
Old December 9th, 2006, 04:45 PM
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Default Re: Updated mod: The Babylon Project

Not sure about the black hole thing, tried reproducing it myself, haven't seen it crop up yet. But if it does have to do with the double bauble effect, that shouldn't be a problem with next release.

Which quests still aren't working? I've been doing some cleaning up and may have fixed it by now.
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  #5  
Old December 10th, 2006, 07:52 PM

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Default Re: Updated mod: The Babylon Project

I can confirm some glitches that Jamiri found: Excalibur firing the main gun like behind the ship, and I had the Neutrino Array which supposed to reveal cloacked ships (eg.: Shadow Mothership) but I could not see it coming (Rest In Peaces...)

And I wonder: do you think if it would be a good /possible idea to have Bester/Lyta or any telepath as a solution to defeat/stop the Shadow Mothership (if it is already there- delete this part) to have a little chance for surviving the encounter?
  #6  
Old December 10th, 2006, 10:57 PM
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Default Re: Updated mod: The Babylon Project

Yea, saw the Victory class glitch and have taken care of that. Oddly enough, I didn't change anything about that and just carried it right over from Shadowfall. Turns out the OFFS variable for that beam effect was set to -200, which apparently is whyt its behind the ship, I just don't know why it didn't do that before. I'm still thinking it has to do with 1.2 update(?)

With the neutrino array sensor, I think that the only way for an item to have hypervision is if it is an item in your cargo hold, otherwise if a ship's systems or even passengers have it it won't have any effect. So I've just turned the neutrino array into a normal sensor and added something else that might help level the playing field a little.

I don't know that there's really anything that would specifically help against the Battle crabs (apart from the thing I talked about last paragraph). There *might* be a way to send them away to another star system, but I don't think there's a way to just outright destroy them or weaken them with an item... Perhaps the First Ones can be of assistance. I'm wanting to do something with Lorien to send them away, but the problem with that is you have to actually go to Z'ha'dum first. Meh, I'll figure something out.

2.35 update should be available here in a little bit, just doing some minor tweaking with quests and then I'll upload it.

btw I have no idea what the procedure is for version numbers so if they don't make sense that's why. I mean, how do you tell the difference between 2.35 or 2.4 or 2.5?
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  #7  
Old December 16th, 2006, 03:28 AM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: Updated mod: The Babylon Project

Couple issues other than the ones mentioned...

1. When Delenn enters her special chrysalis event, the text box w/her pic that comes up is screwed up. The bottom half is blurred or something to that affect.

2. I've had problems getting the Narn to join with the Narn book in my hold. They did finally join me once when entering a star system while they were battling another race. Game before that, I met them in 3 seperate star systems and each time they would not join me. They were not in battle either time. Dunno if that matters.
  #8  
Old December 16th, 2006, 09:41 AM
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Default Re: Updated mod: The Babylon Project

1) With the Delenn thing I believe the problem was that I didn't have that pic at the correct size (128x128), it should be corrected with the next update.

2) The events for both the narn and the centauri are both in need of a major overhaul and I think thats next on my to-do list b/c its been bugging me for awhile now too. With the narn book not working it may be a problem with some of the code i added. To keep from having too many allies at once I made certain allies mutually exclusive from others, don't know if thats the case here, but it sounds like it.

While I'm at it, things to look forward to next update:

* Big change to the Victory class and I think you know what I'm talking about (along with something you might not).

* Mission-specific quests. Not a big deal for now, but I may expand on it later on.

* Changes to some alien fleet set-ups that were just plain weird/stupid

* Merged the shadows and the drakh together into one uber race to keep them from battling it out (tsk tsk senseless violence), may have to bump up the number of fleets now.
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