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December 12th, 2006, 01:54 PM
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National Security Advisor
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Re: Different models for higher tech vehicle hulls
No, I meant doing research the same way as components.
If you give, say, Projectile Weapons this requirement:
Projectile Weapons < 5
it'll disappear from the tech screen when it hits 5.
Vehicle sizes act that same as components, though. :/
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 12th, 2006, 03:05 PM
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Brigadier General
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Re: Different models for higher tech vehicle hulls
That gives me an idea to test...
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 12th, 2006, 04:09 PM
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Brigadier General
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Re: Different models for higher tech vehicle hulls
And this example (for levels 2, 4, & 5) isn’t working in the components because?
DUC
Req 1: Projectile Weapons >2 AND <6
Req 2: Master Weapon Tech > 5
The Components.txt is read only once on load or because there are 2 Reqs?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 12th, 2006, 04:29 PM
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National Security Advisor
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Re: Different models for higher tech vehicle hulls
The former. Do the "alltech" cheat- the DUC will most likely disappear.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 12th, 2006, 04:47 PM
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Brigadier General
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Re: Different models for higher tech vehicle hulls
So if the Req2 Master Weapon Tech could get cut out of our hypothetical DUC but still be kept at >5 all should work fine… has Aaron mentioned anything about that? I asked him if it could get fixed already. This would also work for this threads question/problem/idea. Or if Aaron could get the X file to take formulas...
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 12th, 2006, 04:49 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Different models for higher tech vehicle hulls
P-D: You and I appear to have too much time on our hands. I know why I do; do you? 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 12th, 2006, 04:55 PM
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National Security Advisor
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Re: Different models for higher tech vehicle hulls
No. Components will NOT disappear without a save-game load, end of story.
When a tech disappears, the only effect is you can't trade it, and any achievements based on it go away. You can still use any components, hulls, etc based on it.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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