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  #1  
Old December 12th, 2006, 02:05 PM
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Default Re: Mod: Stigian Corruption

Oh, the game reads that as a shadow... Now I feel like an idiot. Sorry, folks.

Anyways, I really like the mod. I'm keeping it permanently enabled now. I can't suggest any improvements, though.

And I've had no trouble with national ritual, and combat summons, and haven't tried any others.
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  #2  
Old December 12th, 2006, 03:21 PM
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Default Re: Mod: Stigian Corruption

Combat summons? There are 3 national summons: 2 commanders and 1 unit(Guardian). If there are combat summons then its either a bug or its not mine.
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Old December 12th, 2006, 03:45 PM
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Default Re: Mod: Stigian Corruption

No, I was just responding to some reports that national summons are impossible. Never mind...
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Old February 14th, 2007, 08:46 PM
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Default Re: Mod: Stigian Corruption

Version 0.21

-Made bonded summonable
-Changed some sprites
-Other minor changes
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Old February 17th, 2007, 03:11 AM
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Default Re: Mod: Stigian Corruption

Version 0.23

Mater Mundi summons 2 enforcers; Lord Arbiter summons 3 pikes; Despoiler summons 5 undead.
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Old February 28th, 2007, 03:52 AM
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Default Re: Mod: Stigian Corruption

Gave the "Pathwalker" four hands (he had two). He has 4 in "Nephilim" mod but I forgot to change that in "Stigian Corruption".
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Old February 28th, 2007, 04:16 AM

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Default Re: Mod: Stigian Corruption

Amos, do all your nations from a certain age work together? For example can I put all your late era nations in one game without conflicts?
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