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December 14th, 2006, 02:24 AM
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Captain
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Re: Damage Types?
I haven't tried, I was just wondering, it is a formula line, I was just wondering what kind of syntax would be usable on that line. Currently the only ones I've seen are the "quoted" variety.
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December 14th, 2006, 02:45 AM
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National Security Advisor
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Re: Damage Types?
Any syntax that results in a quoted damaged type works. That means you mostly have to use If statements.
Say you have damage types A, B, and C.
1+1 would not be a valid formula. iif(1+1 > 2, "A", "B") would be. That formula would always return damage type B, but you get the idea.
A more useful formula is iif([%Level%] > 5, "A", "B"). That'll make the weapon do damage type A levels 1-5, and B thereafter.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 14th, 2006, 05:03 AM
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Captain
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Re: Damage Types?
So you are basically saying you can have one or the other in damage types on that given line, not both?
Quote:
I wouldn't say the ability to create damage types is completely nerfed, for example I can create custom types with specific effects versus a single component or facility or armor type etc. That's still a decent feature to have.
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Your right, I just didnt really see it that way...yet it would be nice to be able to combine more than one effect at the same time.
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December 14th, 2006, 10:20 AM
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Brigadier General
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Re: Damage Types?
Kana, do you recall Shear Planes? I think I just figured out how to make them break tractors.
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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December 14th, 2006, 01:38 PM
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National Security Advisor
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Re: Damage Types?
Right. As far as I can tell, SE5 only allows one damage type to be applied at a time.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 14th, 2006, 01:43 PM
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Shrapnel Fanatic
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Re: Damage Types?
Yet again, my simple submunitions suggestion way back when, would have been allowing all this and more...
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Things you want:
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December 14th, 2006, 02:49 PM
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First Lieutenant
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Re: Damage Types?
that would have been cool.
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December 14th, 2006, 06:35 PM
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Brigadier General
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Re: Damage Types?
Quote:
Suicide Junkie said:
Yet again, my simple submunitions suggestion way back when, would have been allowing all this and more...
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Mmmm?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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