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  #1  
Old December 15th, 2006, 07:50 PM
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Mind Elemental Mind Elemental is offline
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Default Re: Newbie PBEM - looking for players. Possibly RP

Did you use the old trn files as well, though? I think you might have to use them and the 2h files together.

The problem with that is that my losses were much, much worse than I could recover in a single turn. (I would have taken some losses anyway - but as it is, I'm almost out of the game.)
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Old December 15th, 2006, 08:00 PM

hako hako is offline
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Default Re: Newbie PBEM - looking for players. Possibly RP

Well... Man being attacked cannot just miss the turn. Graphs now just show his army is gone. Maybe ask some veterans if any chance to rehost?
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Old December 15th, 2006, 08:41 PM

CelestialGoblyn CelestialGoblyn is offline
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Default Re: Newbie PBEM - looking for players. Possibly RP

What i'm doing now is putting both .trn and .2h files for turn 15 into the directory. It shows all of you as having turn 15, but as you didn't make any moves.
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Old December 15th, 2006, 09:50 PM
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Default Re: Newbie PBEM - looking for players. Possibly RP

Hm. Does that mean all of us would stale turn 15, but then turn 16 would go on without a problem?

EDIT - Although, if all our 2h files are in the folder, I don't see why the game wouldn't recognise our moves.
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Old December 15th, 2006, 09:52 PM

CelestialGoblyn CelestialGoblyn is offline
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Default Re: Newbie PBEM - looking for players. Possibly RP

I also have no idea, but I posted and asked for help on the main forum. I'm simply afraid that it's not the turn files that contain all the data and that I should have made backup of the main file.
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Old December 16th, 2006, 01:35 AM
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Default Re: Newbie PBEM - looking for players. Possibly RP

I'm taking the technical discussion to the thread in the main forum.
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Old December 16th, 2006, 01:50 AM
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Default Re: Newbie PBEM - looking for players. Possibly RP

Okay, I tested it with a hotseat game. Goblyn, if you rehost using the 2h and trn files from turn 15, it WILL work despite the fact it shows us as not having any moves. What happens is, turn 15 will work fine, all of us except you will stale turn 16, and turn 17 will be back to normal.

In other words, if you yourself don't do any moves on turn 16, we should all be fine. The only problem is, we won't be able to rehire mercenaries or give orders on turn 16 (I see a bunch of them will have to be rehired on turn 16), but I think that's a small price to pay.

EDIT - We'll probably also miss the turn 16 battle reports, if any. Still, at least the battles will work. Might be a good idea to back up the whole folder for this turn.
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