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December 16th, 2006, 02:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Will Vanheim Ever Become Spayed?
Im not sure if Kristoffer just raises resource costs. I think he has kindof a formula for that based on the armor and weapons. So probably gold is the thing that can be most flexible.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 16th, 2006, 03:05 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Will Vanheim Ever Become Spayed?
My solution would cost some coding time:
Gold/Resources don't change, but each sacred glamour unit costs 1 additional Air Gem to build up.
You've something to invest at the start and can't build up as much units. Later you can spend your air gems for a bigger sacred glamour army.
That would give Vanheim/Helheim something special and if you don't play a bless tactic you can use your other non-sacred glamour units (without gem costs).
2-3 Air gems/turn should be provided to vanheim/helheim in each era.
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December 16th, 2006, 03:08 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Will Vanheim Ever Become Spayed?
It seems that mounted Vans don't have the barding resource cost that most mounted units have. Helhirdings are lightly armored, protection 11. It's kind of strange that units that do have barding receive no benefit from it.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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December 17th, 2006, 12:36 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Will Vanheim Ever Become Spayed?
Since Kristoffer's watching and everyone's arguing and complaining already, so there's plenty of angry people to tell me why I'm wrong. I wonder if I should post my ideas for a revamped magic system here?
one-stop-shopping, as it were 
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December 17th, 2006, 01:38 AM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: Will Vanheim Ever Become Spayed?
Er, no, this thread has a topic and that's not it.
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December 17th, 2006, 01:39 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
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Re: Will Vanheim Ever Become Spayed?
After reading the entire thread, I think this is best/most easily solved by increasing the upkeep or the initial cost of the sacreds. Once you get in the realm of changing unit stats such as strength, armor, etc., you change the balance between nations too much. Tweaking the cost of the units preserves the uniqueness of the units, and allows for a more moderate tweak. It might take a couple of tries to settle on the exact costs, but it is the easiest way to handle it.
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December 17th, 2006, 02:28 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Will Vanheim Ever Become Spayed?
I think this thread has by now 7 or 8 different topics, but it was a joke anyway so it really doesn't matter.
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You've sailed off the edge of the map--here there be badgers!
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December 18th, 2006, 11:18 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Will Vanheim Ever Become Spayed?
Humans are very good walkers comparativly. Horses are seen as strong, as they carry us, but actually spend most of the day standing in place, eating grass.
Have you heard about the hunting of kangaroos? You just follow it all day. It will hope away each time you get close, so you just keep going. That night, you both lie down to rest. In the morning, you walk over and hit it in the head. The lactic acid build up is so much the kangroo (built for sprints) cannot move the next day, but the human is just fine.
Speaking of which, we need kangaroo's in this game. Perhaps in Dom 4 we can have a nation with that mythology in it. Kangaroos jumping over heavy infantry and attacking archers/mages?
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December 18th, 2006, 11:34 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Will Vanheim Ever Become Spayed?
A line of ae buff spells making troops illusion immune or low level big ae spells doing 1 dammage would be sufficient to balance the game, if well distributed between paths.
Some ideas :
low level evocation fire or water spells doing only -1 AN dammage (max 1 hp like a whip) but in a large ae
low level nature alteration spell "owl eyes", medium ae, giving darkvision + making troops illusion immune
low level astral thaumaturgy or alteration spell "true seing", small ae making troops illusion immune
a level 5 version of true seing, large ae cost a gem, making troops illusion immune
a level 7 version of true seing, making all troops on the battlefield illusion immune
high level ritual version of owl eyes or true seing, make all troops illusion immune on a province for 1 + (extra gems) turns and give a patrol bonus to these troops
(illusion immune troops will also have bonuses against phantasmal creatures and some spells)
high level earth BF enchant "Truth of Weight", the earth only allow creatures having a weight to continue to exist, dispel all mirror images as well as phantasmal warriors and false horrors
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December 17th, 2006, 02:41 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Will Vanheim Ever Become Spayed?
The cavalry in this weight range don't generally pay for barding - none of the amazons do, for example, including the onyx maiden who has almost entirely the same equipment (she costs 1 RP less since she doesn't have a javelin.)
Beyond that, given the speed of the Fey horses, it seems pretty obvious they are not wearing barding. It'd be nice if there was some way for enemy units to exploit a lack of barding on your horses.
maybe - when a mounted unit is repelled by a reach weapon, it has to resist a big pile of stun damage using the barding? Then the barding would need to be specified and have a rating, this is getting off topic anyway.
Now, if it were needful to raise the resource cost of Vans (which I don't think it is, but for the sake of argument), we could just have them wear light-weight, magical barding, which seems common enough in Vanheim, and would presumably have the same resource cost as whatever barding slightly heavier cavalry usually get.
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