|
|
|
|
 |
|

December 16th, 2006, 09:31 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Helheim Superpower!
I said it was possible. Whether or not its preferable I think lies more in what a persons preferred methods are. An advantage of stealth is not getting caught. You can pull back into provinces they dont own. It helps to tie up alot of their manpower hunting you or their gold buying PD. Also Pangea, if you use Pans, can toss attacking maenads as they move stealthy thru an area.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

December 17th, 2006, 12:13 AM
|
|
Sergeant
|
|
Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Helheim Superpower!
any tips for C'tis vs. Helheim?
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
wanna check out a great Cards & Dice game? www.gwfwrestling.com/home.htm
I only know one language: Hillbilly
Your mileage may vary, but mine always stays the same
|

December 17th, 2006, 12:52 AM
|
 |
Sergeant
|
|
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Helheim Superpower!
I've heard good things about Poison Slingers, but I've never actually been in the situation myself.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
|

December 17th, 2006, 01:46 AM
|
|
First Lieutenant
|
|
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Helheim Superpower!
Quote:
Gandalf Parker said:
I said it was possible. Whether or not its preferable I think lies more in what a persons preferred methods are. An advantage of stealth is not getting caught. You can pull back into provinces they dont own. It helps to tie up alot of their manpower hunting you or their gold buying PD. Also Pangea, if you use Pans, can toss attacking maenads as they move stealthy thru an area.
|
I don't think that "personally preferred methods" has any role here. I'm consider the situation when Caelum player act efficiently and not trying to role-play and the opponent is trying to employ the best possible counter-strategy.
You're correct that steath allows you to escape, but it cost you a turn (which means your effective number of raiding party is halved while you still pay full upkeep) and when you attack you always face Caelum's raiding squad (or worse) which means you suffer losses and getting replacement back to the front takes time. Caelum has no need to hunt your stealthy raiders, they just take all provinces. There will be accidental clashes with your raiders and this kind of attrition is in Caelum's favour. In a few turns you'll find yourself with about as many provinces as the number of your stealth raider parties and this number will keep shrinking...
|

December 17th, 2006, 01:14 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Helheim Superpower!
Not if you use Pans
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

December 17th, 2006, 02:13 PM
|
 |
Second Lieutenant
|
|
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Helheim Superpower!
Gandalf, I think you would really like Caelum. Since you like to avoid the big confrontations and attack where it is unexpected (Pangea tactics you use). That strategy is Caelum's best (in my opinion).
|

December 17th, 2006, 03:14 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Helheim Superpower!
I do enjoy Caelum, especially for large maps. Up to about mid-game I tend to preach a "measles" strategy. Jump over the hard indepts and spot yourself across the map in 3-province jumps. You can hit human players early in the game. And you can quickly move armies forward. But for them to hit you back they have to get thru one of yours, 2 indepts, one of yours, 2 indepts. That gives you a great advantage for building up PD and replacment armies.
Of course my answer to that strategy is my Pangaean armies since I only have to knock out one link at a time in the chain.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

December 17th, 2006, 09:31 PM
|
|
First Lieutenant
|
|
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Helheim Superpower!
Quote:
Gandalf Parker said:
Not if you use Pans
|
Do you want to demonstrate your strategy in duel?
|

December 17th, 2006, 11:20 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Helheim Superpower!
Whats to demonstrate? A Pan can move thru an area and "attack" it without losing its stealth. It drops maenads in that province and they attack. That makes it fairly efficient as a pain-in-the-back-provinces.
It also is great as an assassin since you dont have to keep testing the province to see whats left and if you can take it. Each turn you get an assassination, followed by a maenad attack.
The drawback of course is their cost. But for a total-stealth strategy it has a good function.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

December 18th, 2006, 01:50 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Helheim Superpower!
Quote:
Gandalf Parker said:
Whats to demonstrate? A Pan can move thru an area and "attack" it without losing its stealth. It drops maenads in that province and they attack. That makes it fairly efficient as a pain-in-the-back-provinces.
|
Maenads without a commander will rout on the very first turn. They will have absolutely no effect unless your opponent does not purchase a single point of province defense. If that's the case, then you'd be better off using scouts, since you could capture 17.5 provinces for the same cost as a single Pan.
Actually that's not quite correct, they will have some effect. They'll raise unrest by about 2 per attack, so you have a 350 gold spy that's about one fifth as effective for ten times the price.
Quote:
It also is great as an assassin since you dont have to keep testing the province to see whats left and if you can take it. Each turn you get an assassination, followed by a maenad attack.
|
By the time you've set up a blood economy and research to get black hearts there will be no independent provinces left to use them on. Every province will have a permanent province defense commander that is completely immune to assasination and will prevent an unlimited number of non-magical, non-mindless troops from routing.
Quote:
The drawback of course is their cost. But for a total-stealth strategy it has a good function.
|
The other drawback, of course, is that it has absolutely no effect on a province with one province defense.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|