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December 17th, 2006, 06:27 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: Mod: Mushroom Kingdom
I considered permanent Bills, but they're much too easilly abused that way. One of their main drawbacks at the moment is you either need to risk a mage on the frontlines, or give them a turn or two to do their damage. Then you consider how easilly they're massed and their effectiveness at Attacking Rear, and they would be vastly overpowered. And I really don't want to nerf them.
After a bit of thought I am planning on making Bonzai a ritual, though. I thought his AP determined what he tramples, but that doesn't seem to be the case.
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December 17th, 2006, 07:07 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Mod: Mushroom Kingdom
If you were making bonzai bill's summonable i would suggest(with their current abilities) a cost of 12-15 earth gems as he is less tough than a cave drake who costs 8 but more dangerous and much faster
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December 20th, 2006, 10:54 PM
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Private
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Join Date: Dec 2006
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Re: Mod: Mushroom Kingdom
this is the best mod out yet, keep up the good work! 
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December 21st, 2006, 04:39 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Heh, crossing genres here...
I'd find a Star Control II-derived Hierarchy of Battle Thralls mod entertaining, but then I'm an oddball who'd be amused by low-morale Spathis (fire and flee, or just flee...), stealthy Ilwrathi, and sniping Druuge perhaps led by a renegade Dynarri (enslave mind, mind blast, ooh) acting as pretender.
I don't know if one could properly model the Yehat shields (can't mod a unit to pick any ol' spell as an innate ability, AFAIK -- Invulnerability would be appropriate). Pity. 
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August 14th, 2007, 05:17 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: Heh, crossing genres here...
This mod is not competiable with 3.08. They units are just added to that of Eiru.
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August 14th, 2007, 07:31 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Heh, crossing genres here...
Very easily fixed, just change the nation id number.
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August 14th, 2007, 06:54 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
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Re: Heh, crossing genres here...
I have to say this, this is THE silliest mod I have ever witnessed and I was going to make a mod based on global warming.
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August 15th, 2008, 04:47 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Heh, crossing genres here...
Quote:
Originally Posted by Sombre
Very easily fixed, just change the nation id number.
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Where is this? I am having this problem and can't figure out how to fix it.
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