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December 18th, 2006, 08:50 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Don\'t let me miss my turn...
Yes, of course. None of the timers will start with less than 24 hours on them.
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December 19th, 2006, 03:35 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Don\'t let me miss my turn...
Server is running! All games have been restarted with 24h timer starting now. There is also a new UPS, so brief outages of the sort that caused such trouble a week ago should no longer spoil the fun. But if the power is out for 3 days again, we'll have to wait.
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December 22nd, 2006, 06:44 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Don\'t let me miss my turn...
I am leaving today for Colorado where I will spend Christmas. I will have Internet access and should be able to play my turns and/or maintain the server while there. However, there is as always some risk of weirdness when I am away.
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December 22nd, 2006, 02:33 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Don\'t let me miss my turn...
Is there anyway to turn off the turn timer for Folket's Random nation game?
I'll be out of town for 72 hours with no internet access. I'm kind of in a critical situation right now being invaded by two nations.
Thanks,
Chris
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December 22nd, 2006, 05:53 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: Don\'t let me miss my turn...
Deleted
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December 22nd, 2006, 05:57 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Don\'t let me miss my turn...
I can't connect either. Also I'm about to leave town for tonight and tomorrow so I won't be able to process a turn until late afternoon on Saturday.
If the server is brought back up, can we run quickhost without a timer for at least this weekend? With the holidays coming up it might be hard for some of us to process turns on a daily basis.
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December 22nd, 2006, 08:27 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Don\'t let me miss my turn...
Getting lots of requests for timer stops. Given the holiday situation I think it is reasonable. I will therefore issue a general proclamation: All games will be untimed quickhost until the 27th. The exception is Concepts of Creation, where the holiday pause rules have already been discussed in the game thread, and will follow that schedule. If any individual game organizers want the games to run with the timer anyway let me know, and I will turn your timer back on.
As for NewbieNuzzling: Server seems to have died from some problem or another. I will try to revive it and will post as I know more.
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December 23rd, 2006, 08:35 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Don\'t let me miss my turn...
I can connect to the second newbie game(port 2002) but not the first(2000)
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January 4th, 2007, 07:27 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Curses.
System crash (again!) All turn timers reset. On the positive side, NewbieNuzzling is working again.
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January 4th, 2007, 07:06 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Nuzzly Sheap Is Annoyed
Effective for all future games I host (other than blitzes):
Pretender uploads will not count unless they are accompanied by an email containing the pretender password. Spots in long term games are entirely too valuable to waste on AI slots while there are always plenty of subs who are kept out by the laziness of those players who do not bother to store their password for safekeeping with the host.
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