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Old December 19th, 2006, 12:44 AM
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Default Re: Atlantis EA

I'll really be happy when we can mod the bless effects. How about a +6 to base armor? how does that look?
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Old December 19th, 2006, 03:26 PM

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Default Re: Atlantis EA

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Old December 19th, 2006, 07:45 PM

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Default Re: Atlantis EA

Or living pillars, or knights of the chalice, or knights of the templar, or burning ones ect.
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Old December 19th, 2006, 08:51 PM
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Default Re: Atlantis EA

Shova32 - +6 base armor would be *half as big* for any of those as the existing earth blessing (+4), except for the living pillar, for whom it would be +4 on the head and +2 on the body (instead of the reverse.)

But black hunter spiders - or "sacred rhino lizards" as I called them in my original post, have a high natural protection (as opposed to blessed protection) already.
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Old December 19th, 2006, 11:47 PM
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Default Re: Atlantis EA

I don't see giving Machaka a boost as a downside, since I've heard and tend to believe from my own experiences, that they're a little underloved, as well, especially the sorcerors of black mountain. Once we're able to modify bless effects (any day now I hope) I think I'm going to put protection bless over in a Metal magic path and then have it build up gradually, from 2 prot at M4 +2 for every two levels of Metal, topping off at +8 prot for M10 (that would be armor protection though, natural protection boost I might put forth as the bonus for another magic path, now that I've got this information.
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