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Old December 19th, 2006, 04:12 PM
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SelfishGene SelfishGene is offline
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Default Re: Possible missing nations in Dom III?

Quote:
Twan said:

About real world inspired nations, I would like to see an arabic human nation with a djinns cult
I have a mostly complete Corsair/Arabian Nights/Sinbad nation sketched out in my head! Alas, i lack the skills to make such a mod. Blind Magi on flying carpets escorted by faithful monkeys, sinister blood slave trading Sorcerors, a Great Bazaar that brings gems of all types from around the world, heroic Captain heroes, indolent Shah Princes, sacred Bashi-Bouzuki and Ghazi, ect. (I see the nation having no sacred magic users, but almost all military units being sacred, which might take some time to polish).
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Old December 19th, 2006, 04:41 PM
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Default Re: Possible missing nations in Dom III?

Nitpick mode: Bashi-Bazouks were irregular, mercenary troops. Not really sacred material.
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Old December 19th, 2006, 05:14 PM
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Default Re: Possible missing nations in Dom III?

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Sandman said:
Nitpick mode: Bashi-Bazouks were irregular, mercenary troops. Not really sacred material.
I know, but i wasn't certain about how they should be modified in this setting. Irregular in the sense they were "inspired" to join, despite having little training? Or sacred because of their faith or willingness to go to battle? Sort of a Flagellant. Anyway i was just pulling historical names off the top of my head.
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