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December 19th, 2006, 05:41 PM
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Re: StarFire TC
He was trying to *reduce* the size of the system PES, hence the smaller values.
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December 19th, 2006, 06:19 PM
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Re: StarFire TC
Ok that would make sense and I did mention they must have been talking about something else in my last post. Anyway I was asking about the max values and since I hadn’t looked at the setting prior to reading that post…. Hence I didn’t recognize it was smaller before posting.
I did get to try out 264x264 before I had to leave. When the system appeared it was 26x20 again. Is there another place that this needs to be adjusted? I am trying for a 264x264 system grid.
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December 19th, 2006, 06:25 PM
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Re: StarFire TC
Read the post again, because it does mention that.  You need to edit System Radius from Center as well. In your case set it to
410 (the base value) * 13.2 (264/20- the amount your new map is larger than the base) = 5412.
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December 19th, 2006, 07:20 PM
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Re: StarFire TC
That's huge...talk about having to have good sensors...and robust engines...I wonder how much processing that is going to eat up, and how the orbits will be affected?
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December 19th, 2006, 07:57 PM
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Re: StarFire TC
That’s why I am going to use my computer as a guinea pig. It is an older one and should show any problems the newer high end systems usually don’t have. 264x264 is the base size and I will adjust down from there.
Sensor range will be compensated for later, the values I have assigned now are just place holders based on the current size of systems. As for how long it takes I don’t know, cannon is not based on size of system it is based on accumulated points. This should be quicker than cannon though. I know it may have been some time since you played but remember systems were surveyed by survey fleets with as many as 60 ships. And that isn’t even taking the survey fleets escorts into account!
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 19th, 2006, 08:04 PM
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Re: StarFire TC
PES, I'm thinking that the sheer size is going to make it unplayable, just from the scroll you'd have to do to see all the system.
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December 19th, 2006, 09:02 PM
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Re: StarFire TC
Certainly a different form of SEV...
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December 19th, 2006, 09:25 PM
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Corporal
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Re: StarFire TC
I tried to do a conversion back in the days of SE 4 that was based off the Starfire books (not necessarily the game) It was called Derek's Mod (alternately Dave's Mod)
Are you going to try and model things like the bug shuttles as ships larger than fighters, can warp, but can also be carried by carrier type ships, as well as other things like external mount missiles, and some other neat things?
Dave
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December 20th, 2006, 05:52 AM
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Re: StarFire TC
Kana said:
I wonder how much processing that is going to eat up, and how the orbits will be affected?
When I was testing it, I couldn't make systems 4 or 5 times the stock size without getting the frame rates to drop below 1 FPS. 3x size was strenuous too. I found that for my machine, 2.5x size increase was optimal.
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December 20th, 2006, 07:14 AM
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Re: StarFire TC
So because of this the chances for an SE V version of FQM are also limited right?
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