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Old December 21st, 2006, 02:10 AM

Saxon Saxon is offline
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Default Re: Will Vanheim Ever Become Spayed?

Why do humans train dogs to pull a sled? Why did some humans make other humans slaves? Why do some humans hire other humans to clean their toilets? Is it about durability or is it about avoiding hard/disagreable work? I do not think you can use this argument to say humans are less durable, just that we tend to be lazy.

As for the issue of training, put aside ideas of modern humanity and go back 4000 years. Humans then tended to use their bodies a lot more than we do today. The average human then could be more fairly compared to an average wild animal. We did not die in the wild and our durability had something to do with it. Our brains are great, but they need the body to execute their plans. In Dominions terms (vain effort to stay on topic) a nation with 100 Sages and no infantry will be quickly over run by 100 slingers... You need both body and brains. If we are as weak as some suggest, how did we ever survive this long?
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Old December 21st, 2006, 02:23 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Will Vanheim Ever Become Spayed?

My point-which got out of hand and went badly (but I don't think boringly) off-topic-is that Van and Hel have weaknesses which can be exploited by an experienced player. And so I suggest: 1-if you want to beat Van, learn how to beat Van, and 2-if you don't think there's a good way to beat Van, petition for more lines of strategy, quite a few of which I suggested up there in the thread not too far back. This is after all a game of strategy, and in war all is fair. If you think this or any other computer or board game is a comprehensive strategy simulation, I direct you to Sun Tzu's the Art of War and Caesar's campain in Gaul, for starters.
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Old December 21st, 2006, 02:37 PM

curtadams curtadams is offline
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Default Re: Will Vanheim Ever Become Spayed?

It makes no sense to try to fix a few overpowered units which are obviously out of whack with everything else available by designing new strategies for 10-15 other nations. Effectively, that's a game redesign. You don't redesign a whole game to fix a minor design error, regardless of how serious that error's effects are. First, it'll take ages - it's equivalent to designing 4 or so nations from scratch, which means it will take a year or so at the rate Illwinter can work. Second, with that much major redesign, it's a guarrantee that there will be something overpowered in those dozen major strategy alterations, so *that* needs to be fixed, presumably by another round of major strategy alterations by half the nations...
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