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December 21st, 2006, 11:26 PM
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Re: PBW supports v1.20
Crossed posts.
Would it be possible to download the flags onto the PBW server and see if that makes a difference?
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
If it does that would mean PBW would need all shipsets and flags, which SE IV didn't. At least I didn't think it did.
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December 21st, 2006, 11:41 PM
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National Security Advisor
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Re: PBW supports v1.20
Ok, I didn't have the error exactly right, here's what it said:
Could not load file: C:\Program Files\Strategy First\Malfador Machinations\SE5\pictures\flags\phong\phong_flag_t exture.bmp
I added a phong folder under pictures/flags and copied the phong flag bitmaps to it. The turn runs fine on PBW now.
So obviously this is how you've got things setup on your machines? But what I don't understand is why.
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December 21st, 2006, 11:43 PM
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Re: PBW supports v1.20
Thanks Geo.
Its not setup on my system that way, tripple checked now.
se5a?
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December 22nd, 2006, 07:52 AM
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First Lieutenant
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Re: PBW supports v1.20
if you're having problems with my empire it's probibly because the ngrath empire is not installed on PBW.
where did baron grazic install the flag mod? I think he may have installed it into the pictures/flags directory which is why we are having problems with his empire, the flag mod should have been installed into the empires directory in the se5 root.
I'm guessing it's looking for a flag picked from the flags mod, which it cannot find, then it looks *in the same directory* for an alternate shipset flag to use, since there are no shipset flags suposed to be in the flag directory it cant find *pictures/flags/random stock empire/flag.bmp*
that's my guess on it.
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December 22nd, 2006, 07:54 AM
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First Lieutenant
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Re: PBW supports v1.20
geo may be able to fix the problem on PBW by installing the flag mod into the flags dir, but... it kind of makes things messy from the server point of view, if geo wants us to restart then I'm ok with that.
Note that this turn it failed to run as well, so it's probibly decided to use a different stock flag to use this time, since you've only goten the phong dir installed into the flags dir it cant find whatever random empire it's deciding to use this time?
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December 22nd, 2006, 08:32 AM
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Re: PBW supports v1.20
What flags mod? You guys are using balance mod 1.01 right? What is flags mod? Nobody ever told me anything about a flags mod. If you guys are using a different mod on your machines than on the PBW server that would definetly explain it.
The odd thing Se5 is that both of your empires are missing flags when I look at them on my pc. Yours is missing in addition the race pic and shipset pic. Grazics at least have those.
Quote:
se5a said:
if you're having problems with my empire it's probibly because the ngrath empire is not installed on PBW.
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That was an issue with 1.17, but it was supposed to be fixed by 1.20. And at least for the games I tested it seemed to work.
Geoschmo
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December 22nd, 2006, 09:18 AM
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Re: PBW supports v1.20
Well, I'm stumped. I found the Flagtastic download that Mark Sheppard made and put it on my machine as a test. No matter where I unzip it too though it doesn't seem to make a difference to this game. When I try to load the game it still can't find your flags. When the turn tries to process it's asking for pictures/flags/xiati now. It's like it wants me to put all the folders form the empires folder into the pictures/flags folder, even the stock ones. I have no idea why that would be happeneing.
I'd like to send this to Aaron, but I'm sure there has got to be more to this that we are missing. Baron, would it be possible for you to print out a directory tree for your SE5 folder? If you aren't sure how to do this, the easiest way I know to tell you is open a command prompt and cd to your SE5 root directory and type:
dir /AD /S /B >directories.txt
This will create a file called directories.txt. Send that too me and then I can put together a bug report for Aaron.
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I used to be somebody but now I am somebody else
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December 22nd, 2006, 09:33 AM
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Corporal
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Re: PBW supports v1.20
They may be using TNZ's flag mod.
Link
It sounds like the host machine is loading (or trying to in this case) game graphics that it doesn't need to just to process a turn. If this is so then there will be a problem anytime someone uses a custom graphic.
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