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  #1  
Old December 24th, 2006, 02:44 AM
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Default Re: Modding Questions

Couple more questions:

* Is there any way to change the string for the mirror effect on the starmap? FOLD ENGAGE VIEW RETIRE ENTER are all there, but I didn't see a MIRROR anywhere in the strings.ini file. Is there a line that can be added?

* Is there a list somewhere that says what colors each of the <color=###> commands are equal to?

* When making devices, is there any way to add STAR commands and CONDITIONs at all?

* Is there a rough approximation for what the move and turn values convert to in real world terms (km/h or mph or whatever)?
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  #2  
Old December 24th, 2006, 01:04 PM
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Default Re: Modding Questions

Also, how does the verbose command work?

I take it that its some sort of debugging tool, but how do I use it? I keep getting an event or something thats taking back to windows and I'm having problems isolating it.
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  #3  
Old December 24th, 2006, 03:00 PM
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Default Re: Modding Questions

In Windows, the command line options can be added to the target line in the shortcut. Right-click on the shortcut to Weird Worlds, select "properties", then "shortcut" tab. In the "Target" field you'll see the path to weird.exe. Just add any command line options to the end of the line, separated by spaces.

When working on a mod, you might want to make a new shortcut with options like: -game yourmodname -skiplauncher -verbose . This will make it launch your mod without having to select it in the launcher.

The -verbose option makes the game print out a lot more debug info into the stdout.txt that's in your Weird Worlds folder.

The MIRROR label seems to have been left behind when I moved text into the strings.ini. Sorry

The color tags in text are simply RGB, where the value for each component varies from 0 to 9. E.g. 900 would be bright red, while 090 would be bright green.

Devices only use PAGE entries.

The movement speeds in general are in metres/second while turning speeds are in degrees/second.

In the case of starship hulls, the MOVE parameter is the speed in m/s when using a thruster whose PAR0 is 100 (ie. Fusion Tube). The TURN speed is similarly affected by the thruster... Basically the thruster strength is like a percentage of the movement or turn speed. When you use a Reactionless Thruster with strength of 210, the ship moves and turns over twice as fast as defined in the hull file.
  #4  
Old December 31st, 2006, 03:51 AM
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Default Re: Modding Questions

I noticed in the kawangi and ravian hull files under one of the weapons there were some flags after the xy coordinates: 'hidden' 'nouse' 'trigburn'/'trigblow'. I assume these are fairly self explanatory, but are there any other flags? And also I was having problems in making a ship explosion that does damage to everything around it like the wp_kawangiblow. I want to keep the same idea, but use a different visual effect for it (a shockwave). I've been messing around with it for a few hours and its driving me crazy. These particle effects just confuse me for some reason.
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  #5  
Old December 31st, 2006, 04:12 AM
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Default Re: Modding Questions

The weapon system flags are:
hidden - not shown in displays, can't install/uninstall
nouse - not used except when triggered by following flags
trigkill - trigger when the ship starts to burn
trigburn - trigger continuously while burning
trigblow - trigger when it stops burning and explodes

The way I'd do a shockwave-like death effect is similar to the Tchorak missile explosions... Make it shoot many small projectiles with a 360-degree spread, and use a single shockwave particle (like the one used for gauss cannon impacts) as a "muzzle flash". Note that this won't do damage to any friendly ships.
  #6  
Old January 9th, 2007, 05:17 AM
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Default Re: Modding Questions

Aight, broke the cardinal rule and added a few things at a time before I checked...

getting an error whenever I explore a planet, found this in the stderr.txt file:

Fatal signal: Segmentation Fault (SDL Parachute Deployed)

not exactly sure what that means, would the stdout.txt file have more info?
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  #7  
Old January 9th, 2007, 05:23 AM
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Default Re: Modding Questions

Oh, and before I forget,

is it possible to make a weapon that fires, explodes at a certain distance (a la the multi-missile), and releases a swarm of fighters instead of missiles?

I'm thinking of the way the ravian debris work, though I'm guessing it's quite a different effect since this wouldn't be a trigburn or trigblow effect.
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  #8  
Old January 9th, 2007, 05:28 AM
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Default Re: Modding Questions

Here's the stdout.txt file if it helps
Attached Files
File Type: txt 485694-stdout.txt (11.2 KB, 235 views)
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  #9  
Old August 18th, 2007, 05:15 PM

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Default Re: Modding Questions

Does anyone know if there's an equivalent to -verbose for Mac? I keep getting crashes, and it's a pain in the butt trying to figure out what's creating them.
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