|
|
|
 |

December 28th, 2006, 04:51 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Sound vs distance
Tim_Ward said:
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through?
You can replace the sound file with a null-sound (1 ms of silence, recorded from a null input device). There is a null interface sounds zip posted in the mods section. You can copy one of those over whatever the warp sound is.
|

December 28th, 2006, 02:52 PM
|
 |
Corporal
|
|
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Sound vs distance
CK, I thought it was odd that when I went into the settings file of the balance mod I found "my" settings already there. Well now I know they were really yours. =)
So yeah adjusting the sound distance doesn't make a difference. I even increased the minimum... but that did nothing as well.
I'll turn off the 3D sound effect then.
|

December 28th, 2006, 07:57 PM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Sound vs distance
If that works let us know, I would like to get better sound at my default zoom range of 2,500.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

December 28th, 2006, 11:53 PM
|
 |
Corporal
|
|
Join Date: Feb 2005
Posts: 152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Sound vs distance
Quote:
Imperator Fyron said:
Tim_Ward said:
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through?
You can replace the sound file with a null-sound (1 ms of silence, recorded from a null input device). There is a null interface sounds zip posted in the mods section. You can copy one of those over whatever the warp sound is.
|
Thanks. I might just try that.
uh, is Aaron aware of this issue? I wasn't kidding around about someone getting their hearing damaged by moving a fleet through a warp point. I'm rather surprised that I seem to be first person who had raised this. Maybe it's different on other set-ups, but for me the sound is already uncomfortably loud with 15 ships even with the speaker volume low. Anything more than that and I have to turn the speakers off.
Late game, the fleet sizes get *much higher*. Apple recently got sued for a ton of money because one of their I-pods went crazy near another device and messed up some girls hearing. I wouldn't like to see the same thing happen to Malfador.
__________________
"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
|

December 28th, 2006, 11:58 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Sound vs distance
It's been raised before. Aaron never did anything about it during the beta... You might try emailing him. The more people that raise the issue, the more likely he is to act on it.  se5 at malfador dot com
|

December 29th, 2006, 12:03 AM
|
 |
Corporal
|
|
Join Date: Feb 2005
Posts: 152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Sound vs distance
I will do that.
__________________
"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
|

December 29th, 2006, 12:28 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Sound vs distance
Setting "Is 3d sound" to false definitely helps a lot.
EDIT: ok, a little more info:
Max and Min distance only take effect if a sound is 3D. If you set them to the same value, the sounds play at full volume- but only if you're directly centered on the ships firing.
In stock, ship explosions have a value of 10/200 and they play fine. Everything else uses 40/200 and doesn't. But setting the weapons to 10/200 doesn't help..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

December 29th, 2006, 01:56 AM
|
 |
Corporal
|
|
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Sound vs distance
changing the setting to false didn't do anything for me.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|