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January 4th, 2007, 06:30 AM
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Nice loops
Very clever idea loops. Wouldn't help with the headache of moving mages around hunting for areas they havent searched yet (or casting around) But very good.
Maybe if possible the troops could take a month to arrive from an adjacent areas.
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January 4th, 2007, 11:52 AM
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Shrapnel Fanatic
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Re: Nice loops
I like that idea also. In fact, if it was too much overhead to gather from neighbors, I wouldnt even mind if it worked for just the province he was in. Seems thematic to me and would definetly cut MM.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 4th, 2007, 03:28 PM
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Re: Nice loops
MM?
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January 4th, 2007, 04:16 PM
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Colonel
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Re: Nice loops
micro management
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January 4th, 2007, 04:49 PM
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Shrapnel Fanatic
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Re: Nice loops
Sorry, MicroManagement.
The tiresome endless do-the-same-thing kind of things that make a game drag toward the end.
Its a continual subject. On one hand people argue that they are the pretender-God and wouldnt micro-manage their empire down to petty things like assigning troops to each commander. Then they argue that they feel they should be able to direct every action in combat.
obviously its going to end up being someplace in the middle
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 4th, 2007, 05:09 PM
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Major General
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Re: Nice loops
Quote:
Gandalf Parker said:
Sorry, MicroManagement.
The tiresome endless do-the-same-thing kind of things that make a game drag toward the end.
Its a continual subject. On one hand people argue that they are the pretender-God and wouldnt micro-manage their empire down to petty things like assigning troops to each commander. Then they argue that they feel they should be able to direct every action in combat. 
obviously its going to end up being someplace in the middle
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It does not after be. The very best games allow the player to choose, wether they wish to micromanage everything or just make the big decisions or somewhere inbetween.
Games are all about enjoyment and fun really so game designers should try to make a game as customizable as possible.
Of course I am sure they would point to how much you can mod the game, as an example of giving a player many options.
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January 4th, 2007, 05:44 PM
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Shrapnel Fanatic
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Re: Nice loops
Well as far as the combat, thats pretty locked in. The game wouldnt easily support management of combat without becoming a completely different kind of game.
As far as the rest, the devs do listen and accept many ideas. This one sounds reasonably possible.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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