Thanks Andy. I'm suprised this wasn't been brought up before. Anyway, I have had no problems setting height for land terrain manually just when it comes to water hexes so I figured there was some sort of editor problem.
Makes it difficult to build Pacific theatre maps such as Betio so give a yell when you get to it.
Ike said:
Thanks Andy. I'm suprised this wasn't been brought up before.
It's been on my to-do list for years. We just had other things that took precident. It's fixed now and the water depths are reported as deep or shallow and men and vehicles can access shallow water now. There are sticking chances for vehicles though.
Don
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"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?
I have just tested the procedure “*” + the depth, -1 for example, it appears that functions only for one Hex. Indeed if I try to start again for another hex, the depth of the first hex totals again -3. It's possible I am missing something.