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  #1  
Old January 11th, 2007, 01:46 AM

quantum_mechani quantum_mechani is offline
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Default Re: Why no Save game Feature

The question is: Why should Illwinter implement a feature that 1. goes against part of the basic premise of the game and 2. can be very closely reproduced by moving a few files now and then?

Yes, they do make some money off of Dominions, but that is not their main motivation for working on it. It is quite possible they might lose a few customers due to the hardcore approach to saving. I very much doubt it would be enough to make up for presumably compromising their vision of the game, and the hassle of implementing the feature. And who knows, maybe the unique style could actually increase the appeal to some players.

The real bottom line? I'd say there is about as much chance of an asteroid squishing the Illwinter team as of them implementing such a feature at this point.
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Old January 11th, 2007, 01:48 AM
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Default Re: Why no Save game Feature

Let's not invoke the asteroid-squishing-Illwinter scenario, shall we? If the Gods surf the web, you know they're probably listening to the Dominions forum, and we don't want to give them any Ultimate Misfortune ideas.
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Old January 11th, 2007, 02:27 AM

alexti alexti is offline
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Default Re: Why no Save game Feature

I am really curious how often "pro-reload" crowd reloads. In the current version of Dominions reloading probably takes 15-30 seconds (quit without saving, copy files outside of Dominions, continue game). With super-duper reload UI in game it would probably become something like 5 seconds. How often one is reloading to make such an issue out of having to spend extra 10-25 seconds? It certainly doesn't fit into trying different strategy or reloading after losing critical battle pattern.
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Old January 11th, 2007, 02:41 AM
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Default Re: Why no Save game Feature

Quote:
quantum_mechani said:
The question is: Why should Illwinter implement a feature that 1. goes against part of the basic premise of the game and 2. can be very closely reproduced by moving a few files now and then?
1. I didn't realize that saved games is against the premise or theme of the game. I always thought the premise of the game was to build up cool fantasy based armies to take over the world....

Are you referring to the sales bullet on the Dom3 Shrapnel sales page that reads: "NO SAVE GAMES!! Thats right folks, we won't let you save games! No other game has this amazing feature!!"

Oh wait... it doesn't mention that "feature" on the webpage... Maybe because they know most gamers wouldn't agree that it is a positive thing.

2. Uh? All the easier it should be for someone to code it.
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Old January 11th, 2007, 03:05 AM

quantum_mechani quantum_mechani is offline
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Default Re: Why no Save game Feature

Quote:
Velusion said:
Quote:
quantum_mechani said:
The question is: Why should Illwinter implement a feature that 1. goes against part of the basic premise of the game and 2. can be very closely reproduced by moving a few files now and then?
1. I didn't realize that saved games is against the premise or theme of the game. I always thought the premise of the game was to build up cool fantasy based armies to take over the world....

Are you referring to the sales bullet on the Dom3 Shrapnel sales page that reads: "NO SAVE GAMES!! Thats right folks, we won't let you save games! No other game has this amazing feature!!"

Oh wait... it doesn't mention that "feature" on the webpage... Maybe because they know most gamers wouldn't agree that it is a positive thing.

2. Uh? All the easier it should be for someone to code it.
You obviously miss my point. Illwinter is not making the game they think everyone might like, they are making the game they like. It's a happy coincidence that others can also enjoy the game, and that they get a little money from it, but those aren't the basic reasons they are putting effort into Dominions.
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Old January 11th, 2007, 05:15 AM
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Default Re: Why no Save game Feature

Quote:
You obviously miss my point. Illwinter is not making the game they think everyone might like, they are making the game they like. It's a happy coincidence that others can also enjoy the game, and that they get a little money from it, but those aren't the basic reasons they are putting effort into Dominions.
*shrugs* I paid $50+ for a game that is lacking the basic feature pretty much every other game on the planet has. I think I have a right to request this feature and not be told off-hand to *sack up*. Their motivation for creating Dom3 is not my concern, the product I bought from them is.

But what is being discussed in this thread isn't really my right to ***** or their right to publish what they want, but the fact that people here think that depriving people of choices and options on how to play a game is actually something good, to be desired. It boggles my mind.
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Old January 11th, 2007, 12:11 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Why no Save game Feature

Quote:
Velusion said:
Quote:
You obviously miss my point. Illwinter is not making the game they think everyone might like, they are making the game they like. It's a happy coincidence that others can also enjoy the game, and that they get a little money from it, but those aren't the basic reasons they are putting effort into Dominions.
*shrugs* I paid $50+ for a game that is lacking the basic feature pretty much every other game on the planet has. I think I have a right to request this feature and not be told off-hand to *sack up*. Their motivation for creating Dom3 is not my concern, the product I bought from them is.

Everyone has the right to request any feature and the devs will listen to it. I think it only gets hot when a request tries to make it sound like the game is "broke" without it.

Quote:
But what is being discussed in this thread isn't really my right to ***** or their right to publish what they want, but the fact that people here think that depriving people of choices and options on how to play a game is actually something good, to be desired. It boggles my mind.
Everything has its pros and cons. Its not a bad habit to get into to try and see that about any subject. Also any subject can be said with a choice of words that paints the picture a certain way. Such as "the fact that people here think that depriving people of choices and options on how to play a game is actually something good, to be desired" could be worded as "the truth that so many here believe that giving in to new gamers on workarounds or cheats is considered wrong" boggles my mind. (Im not saying thats my thought, just that its the same statement worded from the other side).

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Old January 11th, 2007, 12:43 PM
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Default Re: Why no Save game Feature

Amen to the "are you sure you want to end your turn?" question/extra click feature! At least in SP games, grrr...
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