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  #1  
Old January 11th, 2007, 02:18 AM

Micah Micah is offline
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Default Re: It\'d make a reasonable game configuration opti

As long as both the really good and really bad events were both restricted to appropriate scales the costs wouldn't have to change, since middle of the road scales would lose both the good and bad effects. If anything the scale tips should be worth MORE points, since luck 3 would keep the good but lose the chance for bad events, and vice versa.
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Old January 11th, 2007, 11:51 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: It\'d make a reasonable game configuration opti

You dont feel that misfortune is a useable tactic? Besides getting points for it, you can do your empires business outside of your domain and then push the bad domain strongly onto your enemies.

Of couse that doesnt work so well on small blitz games.
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Old January 11th, 2007, 12:14 PM

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Default Re: It\'d make a reasonable game configuration opti

That's why i'm in love with +3 Luck.
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Old January 11th, 2007, 12:33 PM
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Default Re: It\'d make a reasonable game configuration opti

Maybe its just bad things happening in your capitol that need to be restricted the first couple of years.
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Old January 11th, 2007, 03:50 PM
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Default Re: It\'d make a reasonable game configuration opti

If you donīt spend points on luck why you expect to have good events?

I hope they donīt nerf a thing. I donīt want the scales to give free pick points at all. Thatīs pointless. As if you take death your mages suffer from old age more often. and so on.
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Old January 11th, 2007, 03:59 PM
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Default Re: It\'d make a reasonable game configuration opti

I am a huge turmoil 3 luck 3 fan
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Old January 11th, 2007, 06:25 PM

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Default Re: It\'d make a reasonable game configuration opti

3 years? I had 2 bad events which hit me at luck 0 in the first 2 turns of one game. Definitely ruined my ability to do anything in the game (well, that and the fact I picked Bandar Log too). So preventing bad events for 3 turns, OK. But for 3 years? Definitely that's way way too long. It would mean an automatic Misfortune 3 for me, with Order3 becoming almost free.
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Old January 11th, 2007, 06:50 PM

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Default Re: It\'d make a reasonable game configuration opti

I think a couple of the later posters missed the point of the OP's post, instead going by his questionable choice of thread titles (I think "early extreme events nerf" may have been more to the point, since the issue isn't with the scales).

The point isn't that the scales should be nerfed, just that if you don't take misfortune you shouldn't have to deal with a plague in your capital on turn 2. It's really not fun trying to play a game with half of your income gone. If you want to roll the dice by playing misfortune scales you're welcome to, that's part of your pretender design.

Then, to balance this change so that it isn't a one-way nerf to misfortune, other posters suggested that really good events be similarly restricted to those with luck scales, which maintains the parity between the two.

I'm in support of this idea, although I doubt it will get coded. There's plenty of randomness in the game already, especially regarding starting locations. Losing half your income early on to an event is basially an auto-loss. Being forced to take luck 3 to (more often) avoid horrible events is much less preferable to just restricting both ends of the spectrum to the appropriate scales. Your capital's starting income and resources are always the same (modified by scales), its events should be as well.

Twobits: I like the idea, but in order to maintain fairness the restriction should be in place for all of a player's provinces...I'd trade 10 plagues and 3000 unrest in the 500 pop swamp near my cap for one 1500 gold event there. Good events tend to be less province-specific (gold and magic items pass go and proceed directly to the treasury, for example) while the bad ones (especially the really nasty ones like Bogus and population decimation ones) mostly stay put in the province they happen in.
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